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authorCampbell Barton <ideasman42@gmail.com>2010-02-22 15:25:58 +0300
committerCampbell Barton <ideasman42@gmail.com>2010-02-22 15:25:58 +0300
commit4ef1fd1078bbdb8ecb905fc9cd3db60c378408b0 (patch)
tree408bbfb210658cae5a9075791d59dc4c7a4623a9 /source/gameengine/Ketsji/KX_KetsjiEngine.h
parentdd03793f4edd455c09a1a2273e5e991dd3bd702b (diff)
game engine support for recording animation back & some other minor changes.
Diffstat (limited to 'source/gameengine/Ketsji/KX_KetsjiEngine.h')
-rw-r--r--source/gameengine/Ketsji/KX_KetsjiEngine.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.h b/source/gameengine/Ketsji/KX_KetsjiEngine.h
index 96ca092c8c1..a6ca5fb6519 100644
--- a/source/gameengine/Ketsji/KX_KetsjiEngine.h
+++ b/source/gameengine/Ketsji/KX_KetsjiEngine.h
@@ -170,7 +170,7 @@ private:
bool m_show_debug_properties;
/** record physics into keyframes */
- bool m_game2ipo;
+ bool m_animation_record;
/** Hide cursor every frame? */
bool m_hideCursor;
@@ -208,7 +208,7 @@ public:
PyObject* GetPyNamespace(){return m_pythondictionary;};
#endif
void SetSceneConverter(KX_ISceneConverter* sceneconverter);
- void SetGame2IpoMode(bool game2ipo,int startFrame);
+ void SetAnimRecordMode(bool animation_record, int startFrame);
RAS_IRasterizer* GetRasterizer(){return m_rasterizer;};
RAS_ICanvas* GetCanvas(){return m_canvas;};