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authorCampbell Barton <ideasman42@gmail.com>2009-09-30 02:49:33 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-09-30 02:49:33 +0400
commit8b6f5c171da4d9b165c5ba0628f0302430dbed2b (patch)
tree143760eb8bfb151e6bea7fc5fdaed0fafe221a49 /source/gameengine/Ketsji/KX_KetsjiEngine.h
parent71b3088596feb008e503be6430a30555aaffa586 (diff)
- rather then passing the python namespace dictionary to the controller function get the namespace from the converter.
- renamed SetPythonDictionary() to SetPyNamespace() - remove IsLight(), GetGameObjectType() existed before this but wasnt used for lights.
Diffstat (limited to 'source/gameengine/Ketsji/KX_KetsjiEngine.h')
-rw-r--r--source/gameengine/Ketsji/KX_KetsjiEngine.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.h b/source/gameengine/Ketsji/KX_KetsjiEngine.h
index 9cfca850bf3..74d683fbad6 100644
--- a/source/gameengine/Ketsji/KX_KetsjiEngine.h
+++ b/source/gameengine/Ketsji/KX_KetsjiEngine.h
@@ -204,7 +204,8 @@ public:
void SetRenderTools(RAS_IRenderTools* rendertools);
void SetRasterizer(RAS_IRasterizer* rasterizer);
#ifndef DISABLE_PYTHON
- void SetPythonDictionary(PyObject* pythondictionary);
+ void SetPyNamespace(PyObject* pythondictionary);
+ PyObject* GetPyNamespace(){return m_pythondictionary;};
#endif
void SetSceneConverter(KX_ISceneConverter* sceneconverter);
void SetGame2IpoMode(bool game2ipo,int startFrame);