diff options
author | Mitchell Stokes <mogurijin@gmail.com> | 2012-12-19 00:56:25 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2012-12-19 00:56:25 +0400 |
commit | ef0473994b6b21aa49bbfab26a483d90d0fef004 (patch) | |
tree | 18d9dd7d2fbe6eddaf58f66b6b301c694cb43a50 /source/gameengine/Ketsji/KX_KetsjiEngine.h | |
parent | 6b2af22d37dc1a039104f2ca0b3b4b56aca7d41c (diff) |
BGE: Some as of yet unmerged work I did in the Swiss branch. These changes include:
* Cleaning up the conversion code to avoid a per-face material conversion. Materials are now stored in buckets and only converted if a new material is found. This replaces some of Campbell's earlier work on the subject. His work wasn't as thorough, but it was much safer for a release.
* Shaders are only compiled for LibLoaded materials once. Before they could be compiled twice, which could really slow things down.
* Refactoring the rasterizer code to use a strategy design pattern to handle different geometry rendering methods such as immediate mode, vertex arrays and vertex buffer objects. VBOs are added, but they will be disabled in a following commit since they are still slower than vertex arrays with display lists. However, VBOs are still useful for mobile, so it's good to keep them around.
* Better multi-uv support. The BGE should now be able to handle more than two UV layers, which should help it better match the viewport.
Diffstat (limited to 'source/gameengine/Ketsji/KX_KetsjiEngine.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_KetsjiEngine.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_KetsjiEngine.h b/source/gameengine/Ketsji/KX_KetsjiEngine.h index 972594bd90f..92ffaf47aa4 100644 --- a/source/gameengine/Ketsji/KX_KetsjiEngine.h +++ b/source/gameengine/Ketsji/KX_KetsjiEngine.h @@ -413,7 +413,7 @@ public: void GetOverrideFrameColor(float& r, float& g, float& b) const; KX_Scene* CreateScene(const STR_String& scenename); - KX_Scene* CreateScene(Scene *scene); + KX_Scene* CreateScene(Scene *scene, bool libloading=false); GlobalSettings* GetGlobalSettings(void); void SetGlobalSettings(GlobalSettings* gs); |