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author | Mitchell Stokes <mogurijin@gmail.com> | 2012-12-25 10:20:50 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2012-12-25 10:20:50 +0400 |
commit | 62b6303735a1bbdb0f978ecf6afc1829d13ebe7b (patch) | |
tree | a69e00d21893bb7c64ef0fcf124c94247b3dbace /source/gameengine/Ketsji/KX_Light.cpp | |
parent | f339c63584526a56e5053dc288ccf557a722a202 (diff) |
BGE: Fixing an assert with the canvas' GetViewPort(). bf_gpu was changing the viewport when handling shadow buffers. KX_LightObject::BindShadowBuffer() now updates the canvas with the new viewport information from bf_gpu.
Diffstat (limited to 'source/gameengine/Ketsji/KX_Light.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_Light.cpp | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_Light.cpp b/source/gameengine/Ketsji/KX_Light.cpp index cf58d18838a..5414a4df0f8 100644 --- a/source/gameengine/Ketsji/KX_Light.cpp +++ b/source/gameengine/Ketsji/KX_Light.cpp @@ -236,7 +236,7 @@ int KX_LightObject::GetShadowLayer() return 0; } -void KX_LightObject::BindShadowBuffer(RAS_IRasterizer *ras, KX_Camera *cam, MT_Transform& camtrans) +void KX_LightObject::BindShadowBuffer(RAS_IRasterizer *ras, RAS_ICanvas *canvas, KX_Camera *cam, MT_Transform& camtrans) { GPULamp *lamp; float viewmat[4][4], winmat[4][4]; @@ -246,6 +246,9 @@ void KX_LightObject::BindShadowBuffer(RAS_IRasterizer *ras, KX_Camera *cam, MT_T lamp = GetGPULamp(); GPU_lamp_shadow_buffer_bind(lamp, viewmat, &winsize, winmat); + /* GPU_lamp_shadow_buffer_bind() changes the viewport, so update the canvas */ + canvas->UpdateViewPort(0, 0, winsize, winsize); + /* setup camera transformation */ MT_Matrix4x4 modelviewmat((float*)viewmat); MT_Matrix4x4 projectionmat((float*)winmat); |