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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-03-24 18:45:08 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2009-03-24 18:45:08 +0300 |
commit | ce8badeb187931cc24d29730d0d10a7242bb7969 (patch) | |
tree | 61791f61cb6d7de53aaceaa520a28cfe635292c7 /source/gameengine/Ketsji/KX_Light.cpp | |
parent | dbe675195d8f78fb3a5f9b89d0c6b89a47513198 (diff) |
Fix for bug #18423: BGE lights in overlay scene also affected
other scenes, for texture face / multitexture materials.
Fix for bug #18428: BGE lights on hidden layers were still used,
for all material types, now they have no effect
Diffstat (limited to 'source/gameengine/Ketsji/KX_Light.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_Light.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_Light.cpp b/source/gameengine/Ketsji/KX_Light.cpp index a2e93ecdd36..487b8f30e0d 100644 --- a/source/gameengine/Ketsji/KX_Light.cpp +++ b/source/gameengine/Ketsji/KX_Light.cpp @@ -57,6 +57,7 @@ KX_LightObject::KX_LightObject(void* sgReplicationInfo,SG_Callbacks callbacks, { m_lightobj = lightobj; m_lightobj.m_worldmatrix = GetOpenGLMatrixPtr(); + m_lightobj.m_scene = sgReplicationInfo; m_rendertools->AddLight(&m_lightobj); m_glsl = glsl; m_blenderscene = ((KX_Scene*)sgReplicationInfo)->GetBlenderScene(); |