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authorMitchell Stokes <mogurijin@gmail.com>2014-03-28 09:32:06 +0400
committerMitchell Stokes <mogurijin@gmail.com>2014-03-28 09:32:06 +0400
commitdf9d6737b912b71fb91579b43ea6c7786d88f803 (patch)
tree0466230d0ce29d297888826f623426728243a995 /source/gameengine/Ketsji/KX_Light.cpp
parent3ec0c73211d6786664a303a7413cae4e67ef6cf5 (diff)
BGE code cleanup: Removing OpenGL and bf_gpu code from KX_LightObject
The ultimate goal is to only allow the rasterizer to handle OpenGL and bf_gpu calls. This commit creates a RAS_ILightObject interface and a RAS_OpenGLLight implementation.
Diffstat (limited to 'source/gameengine/Ketsji/KX_Light.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_Light.cpp444
1 files changed, 194 insertions, 250 deletions
diff --git a/source/gameengine/Ketsji/KX_Light.cpp b/source/gameengine/Ketsji/KX_Light.cpp
index 20db6d2dd37..88138318479 100644
--- a/source/gameengine/Ketsji/KX_Light.cpp
+++ b/source/gameengine/Ketsji/KX_Light.cpp
@@ -35,12 +35,11 @@
#include <stdio.h>
-#include "GL/glew.h"
-
#include "KX_Light.h"
#include "KX_Camera.h"
#include "RAS_IRasterizer.h"
#include "RAS_ICanvas.h"
+#include "RAS_ILightObject.h"
#include "KX_PyMath.h"
@@ -56,16 +55,16 @@
KX_LightObject::KX_LightObject(void* sgReplicationInfo,SG_Callbacks callbacks,
RAS_IRasterizer* rasterizer,
- const RAS_LightObject& lightobj,
+ RAS_ILightObject* lightobj,
bool glsl)
: KX_GameObject(sgReplicationInfo,callbacks),
m_rasterizer(rasterizer)
{
m_lightobj = lightobj;
- m_lightobj.m_scene = sgReplicationInfo;
- m_lightobj.m_light = this;
- m_rasterizer->AddLight(&m_lightobj);
- m_glsl = glsl;
+ m_lightobj->m_scene = sgReplicationInfo;
+ m_lightobj->m_light = this;
+ m_rasterizer->AddLight(m_lightobj);
+ m_lightobj->m_glsl = glsl;
m_blenderscene = ((KX_Scene*)sgReplicationInfo)->GetBlenderScene();
m_base = NULL;
};
@@ -73,18 +72,11 @@ KX_LightObject::KX_LightObject(void* sgReplicationInfo,SG_Callbacks callbacks,
KX_LightObject::~KX_LightObject()
{
- GPULamp *lamp;
- Lamp *la = (Lamp*)GetBlenderObject()->data;
-
- if ((lamp = GetGPULamp())) {
- float obmat[4][4] = {{0}};
- GPU_lamp_update(lamp, 0, 0, obmat);
- GPU_lamp_update_distance(lamp, la->dist, la->att1, la->att2);
- GPU_lamp_update_spot(lamp, la->spotsize, la->spotblend);
+ if (m_lightobj) {
+ m_rasterizer->RemoveLight(m_lightobj);
+ delete(m_lightobj);
}
- m_rasterizer->RemoveLight(&m_lightobj);
-
if (m_base) {
BKE_scene_base_unlink(m_blenderscene, m_base);
MEM_freeN(m_base);
@@ -99,225 +91,25 @@ CValue* KX_LightObject::GetReplica()
replica->ProcessReplica();
- replica->m_lightobj.m_light = replica;
- m_rasterizer->AddLight(&replica->m_lightobj);
+ replica->m_lightobj = m_lightobj->Clone();
+ replica->m_lightobj->m_light = replica;
+ m_rasterizer->AddLight(replica->m_lightobj);
if (m_base)
m_base = NULL;
return replica;
}
-bool KX_LightObject::ApplyLight(KX_Scene *kxscene, int oblayer, int slot)
-{
- KX_Scene* lightscene = (KX_Scene*)m_lightobj.m_scene;
- float vec[4];
- int scenelayer = ~0;
-
- if (kxscene && kxscene->GetBlenderScene())
- scenelayer = kxscene->GetBlenderScene()->lay;
-
- /* only use lights in the same layer as the object */
- if (!(m_lightobj.m_layer & oblayer))
- return false;
- /* only use lights in the same scene, and in a visible layer */
- if (kxscene != lightscene || !(m_lightobj.m_layer & scenelayer))
- return false;
-
- // lights don't get their openGL matrix updated, do it now
- if (GetSGNode()->IsDirty())
- GetOpenGLMatrix();
-
- MT_CmMatrix4x4& worldmatrix= *GetOpenGLMatrixPtr();
-
- vec[0] = worldmatrix(0,3);
- vec[1] = worldmatrix(1,3);
- vec[2] = worldmatrix(2,3);
- vec[3] = 1.0f;
-
- if (m_lightobj.m_type==RAS_LightObject::LIGHT_SUN) {
-
- vec[0] = worldmatrix(0,2);
- vec[1] = worldmatrix(1,2);
- vec[2] = worldmatrix(2,2);
- //vec[0] = base->object->obmat[2][0];
- //vec[1] = base->object->obmat[2][1];
- //vec[2] = base->object->obmat[2][2];
- vec[3] = 0.0;
- glLightfv((GLenum)(GL_LIGHT0+slot), GL_POSITION, vec);
- }
- else {
- //vec[3] = 1.0;
- glLightfv((GLenum)(GL_LIGHT0+slot), GL_POSITION, vec);
- glLightf((GLenum)(GL_LIGHT0+slot), GL_CONSTANT_ATTENUATION, 1.0);
- glLightf((GLenum)(GL_LIGHT0+slot), GL_LINEAR_ATTENUATION, m_lightobj.m_att1/m_lightobj.m_distance);
- // without this next line it looks backward compatible.
- //attennuation still is acceptable
- glLightf((GLenum)(GL_LIGHT0+slot), GL_QUADRATIC_ATTENUATION, m_lightobj.m_att2/(m_lightobj.m_distance*m_lightobj.m_distance));
-
- if (m_lightobj.m_type==RAS_LightObject::LIGHT_SPOT) {
- vec[0] = -worldmatrix(0,2);
- vec[1] = -worldmatrix(1,2);
- vec[2] = -worldmatrix(2,2);
- //vec[0] = -base->object->obmat[2][0];
- //vec[1] = -base->object->obmat[2][1];
- //vec[2] = -base->object->obmat[2][2];
- glLightfv((GLenum)(GL_LIGHT0+slot), GL_SPOT_DIRECTION, vec);
- glLightf((GLenum)(GL_LIGHT0+slot), GL_SPOT_CUTOFF, RAD2DEGF(m_lightobj.m_spotsize * 0.5f));
- glLightf((GLenum)(GL_LIGHT0+slot), GL_SPOT_EXPONENT, 128.0f * m_lightobj.m_spotblend);
- }
- else {
- glLightf((GLenum)(GL_LIGHT0+slot), GL_SPOT_CUTOFF, 180.0);
- }
- }
-
- if (m_lightobj.m_nodiffuse) {
- vec[0] = vec[1] = vec[2] = vec[3] = 0.0;
- }
- else {
- vec[0] = m_lightobj.m_energy*m_lightobj.m_red;
- vec[1] = m_lightobj.m_energy*m_lightobj.m_green;
- vec[2] = m_lightobj.m_energy*m_lightobj.m_blue;
- vec[3] = 1.0;
- }
-
- glLightfv((GLenum)(GL_LIGHT0+slot), GL_DIFFUSE, vec);
- if (m_lightobj.m_nospecular)
- {
- vec[0] = vec[1] = vec[2] = vec[3] = 0.0;
- }
- else if (m_lightobj.m_nodiffuse) {
- vec[0] = m_lightobj.m_energy*m_lightobj.m_red;
- vec[1] = m_lightobj.m_energy*m_lightobj.m_green;
- vec[2] = m_lightobj.m_energy*m_lightobj.m_blue;
- vec[3] = 1.0;
- }
-
- glLightfv((GLenum)(GL_LIGHT0+slot), GL_SPECULAR, vec);
- glEnable((GLenum)(GL_LIGHT0+slot));
-
- return true;
-}
-
-GPULamp *KX_LightObject::GetGPULamp()
-{
- if (m_glsl)
- return GPU_lamp_from_blender(m_blenderscene, GetBlenderObject(), GetBlenderGroupObject());
- else
- return NULL;
-}
-
-void KX_LightObject::Update()
-{
- GPULamp *lamp;
-
- if ((lamp = GetGPULamp()) != NULL && GetSGNode()) {
- float obmat[4][4];
- // lights don't get their openGL matrix updated, do it now
- if (GetSGNode()->IsDirty())
- GetOpenGLMatrix();
- double *dobmat = GetOpenGLMatrixPtr()->getPointer();
-
- for (int i=0; i<4; i++)
- for (int j=0; j<4; j++, dobmat++)
- obmat[i][j] = (float)*dobmat;
-
- GPU_lamp_update(lamp, m_lightobj.m_layer, 0, obmat);
- GPU_lamp_update_colors(lamp, m_lightobj.m_red, m_lightobj.m_green,
- m_lightobj.m_blue, m_lightobj.m_energy);
- GPU_lamp_update_distance(lamp, m_lightobj.m_distance, m_lightobj.m_att1, m_lightobj.m_att2);
- GPU_lamp_update_spot(lamp, m_lightobj.m_spotsize, m_lightobj.m_spotblend);
- }
-}
-
void KX_LightObject::UpdateScene(KX_Scene *kxscene)
{
- m_lightobj.m_scene = (void*)kxscene;
+ m_lightobj->m_scene = (void*)kxscene;
m_blenderscene = kxscene->GetBlenderScene();
m_base = BKE_scene_base_add(m_blenderscene, GetBlenderObject());
}
-bool KX_LightObject::HasShadowBuffer()
-{
- GPULamp *lamp;
-
- if ((lamp = GetGPULamp()))
- return GPU_lamp_has_shadow_buffer(lamp);
- else
- return false;
-}
-
-int KX_LightObject::GetShadowLayer()
-{
- GPULamp *lamp;
-
- if ((lamp = GetGPULamp()))
- return GPU_lamp_shadow_layer(lamp);
- else
- return 0;
-}
-
-void KX_LightObject::BindShadowBuffer(RAS_IRasterizer *ras, RAS_ICanvas *canvas, KX_Camera *cam, MT_Transform& camtrans)
-{
- GPULamp *lamp;
- float viewmat[4][4], winmat[4][4];
- int winsize;
-
- /* bind framebuffer */
- lamp = GetGPULamp();
- GPU_lamp_shadow_buffer_bind(lamp, viewmat, &winsize, winmat);
-
- if (GPU_lamp_shadow_buffer_type(lamp) == LA_SHADMAP_VARIANCE)
- ras->SetUsingOverrideShader(true);
-
- /* GPU_lamp_shadow_buffer_bind() changes the viewport, so update the canvas */
- canvas->UpdateViewPort(0, 0, winsize, winsize);
-
- /* setup camera transformation */
- MT_Matrix4x4 modelviewmat((float*)viewmat);
- MT_Matrix4x4 projectionmat((float*)winmat);
-
- MT_Transform trans = MT_Transform((float*)viewmat);
- camtrans.invert(trans);
-
- cam->SetModelviewMatrix(modelviewmat);
- cam->SetProjectionMatrix(projectionmat);
-
- cam->NodeSetLocalPosition(camtrans.getOrigin());
- cam->NodeSetLocalOrientation(camtrans.getBasis());
- cam->NodeUpdateGS(0);
-
- /* setup rasterizer transformations */
- /* SetViewMatrix may use stereomode which we temporarily disable here */
- RAS_IRasterizer::StereoMode stereomode = ras->GetStereoMode();
- ras->SetStereoMode(RAS_IRasterizer::RAS_STEREO_NOSTEREO);
- ras->SetProjectionMatrix(projectionmat);
- ras->SetViewMatrix(modelviewmat, cam->NodeGetWorldOrientation(), cam->NodeGetWorldPosition(), cam->GetCameraData()->m_perspective);
- ras->SetStereoMode(stereomode);
-}
-
-void KX_LightObject::UnbindShadowBuffer(RAS_IRasterizer *ras)
+void KX_LightObject::SetLayer(int layer)
{
- GPULamp *lamp = GetGPULamp();
- GPU_lamp_shadow_buffer_unbind(lamp);
-
- if (GPU_lamp_shadow_buffer_type(lamp) == LA_SHADMAP_VARIANCE)
- ras->SetUsingOverrideShader(false);
-}
-
-struct Image *KX_LightObject::GetTextureImage(short texslot)
-{
- Lamp *la = (Lamp*)GetBlenderObject()->data;
-
- if (texslot >= MAX_MTEX || texslot < 0)
- {
- printf("KX_LightObject::GetTextureImage(): texslot exceeds slot bounds (0-%d)\n", MAX_MTEX-1);
- return NULL;
- }
-
- if (la->mtex[texslot])
- return la->mtex[texslot]->tex->ima;
-
- return NULL;
+ m_lightobj->m_layer = layer;
}
#ifdef WITH_PYTHON
@@ -358,14 +150,14 @@ PyMethodDef KX_LightObject::Methods[] = {
};
PyAttributeDef KX_LightObject::Attributes[] = {
- KX_PYATTRIBUTE_INT_RW("layer", 1, 20, true, KX_LightObject, m_lightobj.m_layer),
- KX_PYATTRIBUTE_FLOAT_RW("energy", 0, 10, KX_LightObject, m_lightobj.m_energy),
- KX_PYATTRIBUTE_FLOAT_RW("distance", 0.01, 5000, KX_LightObject, m_lightobj.m_distance),
+ KX_PYATTRIBUTE_RW_FUNCTION("layer", KX_LightObject, pyattr_get_layer, pyattr_set_layer),
+ KX_PYATTRIBUTE_RW_FUNCTION("energy", KX_LightObject, pyattr_get_energy, pyattr_set_energy),
+ KX_PYATTRIBUTE_RW_FUNCTION("distance", KX_LightObject, pyattr_get_distance, pyattr_set_distance),
KX_PYATTRIBUTE_RW_FUNCTION("color", KX_LightObject, pyattr_get_color, pyattr_set_color),
- KX_PYATTRIBUTE_FLOAT_RW("lin_attenuation", 0, 1, KX_LightObject, m_lightobj.m_att1),
- KX_PYATTRIBUTE_FLOAT_RW("quad_attenuation", 0, 1, KX_LightObject, m_lightobj.m_att2),
+ KX_PYATTRIBUTE_RW_FUNCTION("lin_attenuation", KX_LightObject, pyattr_get_lin_attenuation, pyattr_set_lin_attenuation),
+ KX_PYATTRIBUTE_RW_FUNCTION("quad_attenuation", KX_LightObject, pyattr_get_quad_attenuation, pyattr_set_quad_attenuation),
KX_PYATTRIBUTE_RW_FUNCTION("spotsize", KX_LightObject, pyattr_get_spotsize, pyattr_set_spotsize),
- KX_PYATTRIBUTE_FLOAT_RW("spotblend", 0, 1, KX_LightObject, m_lightobj.m_spotblend),
+ KX_PYATTRIBUTE_RW_FUNCTION("spotblend", KX_LightObject, pyattr_get_spotblend, pyattr_set_spotblend),
KX_PYATTRIBUTE_RO_FUNCTION("SPOT", KX_LightObject, pyattr_get_typeconst),
KX_PYATTRIBUTE_RO_FUNCTION("SUN", KX_LightObject, pyattr_get_typeconst),
KX_PYATTRIBUTE_RO_FUNCTION("NORMAL", KX_LightObject, pyattr_get_typeconst),
@@ -373,10 +165,85 @@ PyAttributeDef KX_LightObject::Attributes[] = {
{ NULL } //Sentinel
};
+PyObject *KX_LightObject::pyattr_get_layer(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+{
+ KX_LightObject* self = static_cast<KX_LightObject*>(self_v);
+ return PyLong_FromLong(self->m_lightobj->m_layer);
+}
+
+int KX_LightObject::pyattr_set_layer(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
+{
+ KX_LightObject* self = static_cast<KX_LightObject*>(self_v);
+
+ if (PyLong_Check(value)) {
+ int val = PyLong_AsLong(value);
+ if (val < 1)
+ val = 1;
+ else if (val > 20)
+ val = 20;
+
+ self->m_lightobj->m_layer = val;
+ return PY_SET_ATTR_SUCCESS;
+ }
+
+ PyErr_Format(PyExc_TypeError, "expected an integer for attribute \"%s\"", attrdef->m_name);
+ return PY_SET_ATTR_FAIL;
+}
+
+PyObject *KX_LightObject::pyattr_get_energy(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+{
+ KX_LightObject* self = static_cast<KX_LightObject*>(self_v);
+ return PyFloat_FromDouble(self->m_lightobj->m_energy);
+}
+
+int KX_LightObject::pyattr_set_energy(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
+{
+ KX_LightObject* self = static_cast<KX_LightObject*>(self_v);
+
+ if (PyFloat_Check(value)) {
+ float val = PyFloat_AsDouble(value);
+ if (val < 0)
+ val = 0;
+ else if (val > 10)
+ val = 10;
+
+ self->m_lightobj->m_energy = val;
+ return PY_SET_ATTR_SUCCESS;
+ }
+
+ PyErr_Format(PyExc_TypeError, "expected float value for attribute \"%s\"", attrdef->m_name);
+ return PY_SET_ATTR_FAIL;
+}
+
+PyObject *KX_LightObject::pyattr_get_distance(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+{
+ KX_LightObject* self = static_cast<KX_LightObject*>(self_v);
+ return PyFloat_FromDouble(self->m_lightobj->m_distance);
+}
+
+int KX_LightObject::pyattr_set_distance(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
+{
+ KX_LightObject* self = static_cast<KX_LightObject*>(self_v);
+
+ if (PyFloat_Check(value)) {
+ float val = PyFloat_AsDouble(value);
+ if (val < 0.01)
+ val = 0.01;
+ else if (val > 5000.f)
+ val = 5000.f;
+
+ self->m_lightobj->m_energy = val;
+ return PY_SET_ATTR_SUCCESS;
+ }
+
+ PyErr_Format(PyExc_TypeError, "expected float value for attribute \"%s\"", attrdef->m_name);
+ return PY_SET_ATTR_FAIL;
+}
+
PyObject *KX_LightObject::pyattr_get_color(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_LightObject* self = static_cast<KX_LightObject*>(self_v);
- return Py_BuildValue("[fff]", self->m_lightobj.m_red, self->m_lightobj.m_green, self->m_lightobj.m_blue);
+ return Py_BuildValue("[fff]", self->m_lightobj->m_color[0], self->m_lightobj->m_color[1], self->m_lightobj->m_color[1]);
}
int KX_LightObject::pyattr_set_color(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
@@ -386,34 +253,111 @@ int KX_LightObject::pyattr_set_color(void *self_v, const KX_PYATTRIBUTE_DEF *att
MT_Vector3 color;
if (PyVecTo(value, color))
{
- self->m_lightobj.m_red = color[0];
- self->m_lightobj.m_green = color[1];
- self->m_lightobj.m_blue = color[2];
+ self->m_lightobj->m_color[0] = color[0];
+ self->m_lightobj->m_color[1] = color[1];
+ self->m_lightobj->m_color[2] = color[2];
return PY_SET_ATTR_SUCCESS;
}
return PY_SET_ATTR_FAIL;
}
+PyObject *KX_LightObject::pyattr_get_lin_attenuation(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+{
+ KX_LightObject* self = static_cast<KX_LightObject*>(self_v);
+ return PyFloat_FromDouble(self->m_lightobj->m_att1);
+}
+
+int KX_LightObject::pyattr_set_lin_attenuation(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
+{
+ KX_LightObject* self = static_cast<KX_LightObject*>(self_v);
+
+ if (PyFloat_Check(value)) {
+ float val = PyFloat_AsDouble(value);
+ if (val < 0.f)
+ val = 0.f;
+ else if (val > 1.f)
+ val = 1.f;
+
+ self->m_lightobj->m_att1 = val;
+ return PY_SET_ATTR_SUCCESS;
+ }
+
+ PyErr_Format(PyExc_TypeError, "expected float value for attribute \"%s\"", attrdef->m_name);
+ return PY_SET_ATTR_FAIL;
+}
+
+PyObject *KX_LightObject::pyattr_get_quad_attenuation(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+{
+ KX_LightObject* self = static_cast<KX_LightObject*>(self_v);
+ return PyFloat_FromDouble(self->m_lightobj->m_att2);
+}
+
+int KX_LightObject::pyattr_set_quad_attenuation(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
+{
+ KX_LightObject* self = static_cast<KX_LightObject*>(self_v);
+
+ if (PyFloat_Check(value)) {
+ float val = PyFloat_AsDouble(value);
+ if (val < 0.f)
+ val = 0.f;
+ else if (val > 1.f)
+ val = 1.f;
+
+ self->m_lightobj->m_att2 = val;
+ return PY_SET_ATTR_SUCCESS;
+ }
+
+ PyErr_Format(PyExc_TypeError, "expected float value for attribute \"%s\"", attrdef->m_name);
+ return PY_SET_ATTR_FAIL;
+}
+
PyObject *KX_LightObject::pyattr_get_spotsize(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_LightObject* self = static_cast<KX_LightObject*>(self_v);
- return Py_BuildValue("f", RAD2DEGF(self->m_lightobj.m_spotsize));
+ return PyFloat_FromDouble(RAD2DEG(self->m_lightobj->m_spotsize));
}
int KX_LightObject::pyattr_set_spotsize(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
KX_LightObject* self = static_cast<KX_LightObject*>(self_v);
- float spotsize = (float)PyFloat_AsDouble(value);
- if (PyErr_Occurred())
- return PY_SET_ATTR_FAIL;
+ if (PyFloat_Check(value)) {
+ float val = PyFloat_AsDouble(value);
+ if (val < 0.f)
+ val = 0.f;
+ else if (val > 180.f)
+ val = 180.f;
- if (spotsize < 1.0f)
- spotsize = 1.0f;
- else if (spotsize > 180.0f)
- spotsize = 180.0f;
- self->m_lightobj.m_spotsize = DEG2RADF(spotsize);
- return PY_SET_ATTR_SUCCESS;
+ self->m_lightobj->m_spotsize = DEG2RAD(val);
+ return PY_SET_ATTR_SUCCESS;
+ }
+
+ PyErr_Format(PyExc_TypeError, "expected float value for attribute \"%s\"", attrdef->m_name);
+ return PY_SET_ATTR_FAIL;
+}
+PyObject *KX_LightObject::pyattr_get_spotblend(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+{
+ KX_LightObject* self = static_cast<KX_LightObject*>(self_v);
+ return PyFloat_FromDouble(self->m_lightobj->m_spotblend);
+}
+
+int KX_LightObject::pyattr_set_spotblend(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
+{
+ KX_LightObject* self = static_cast<KX_LightObject*>(self_v);
+
+ if (PyFloat_Check(value)) {
+ float val = PyFloat_AsDouble(value);
+ if (val < 0.f)
+ val = 0.f;
+ else if (val > 1.f)
+ val = 1.f;
+
+ self->m_lightobj->m_spotblend = val;
+ return PY_SET_ATTR_SUCCESS;
+ }
+
+ PyErr_Format(PyExc_TypeError, "expected float value for attribute \"%s\"", attrdef->m_name);
+ return PY_SET_ATTR_FAIL;
}
PyObject *KX_LightObject::pyattr_get_typeconst(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
@@ -423,11 +367,11 @@ PyObject *KX_LightObject::pyattr_get_typeconst(void *self_v, const KX_PYATTRIBUT
const char* type = attrdef->m_name;
if (!strcmp(type, "SPOT")) {
- retvalue = PyLong_FromLong(RAS_LightObject::LIGHT_SPOT);
+ retvalue = PyLong_FromLong(RAS_ILightObject::LIGHT_SPOT);
} else if (!strcmp(type, "SUN")) {
- retvalue = PyLong_FromLong(RAS_LightObject::LIGHT_SUN);
+ retvalue = PyLong_FromLong(RAS_ILightObject::LIGHT_SUN);
} else if (!strcmp(type, "NORMAL")) {
- retvalue = PyLong_FromLong(RAS_LightObject::LIGHT_NORMAL);
+ retvalue = PyLong_FromLong(RAS_ILightObject::LIGHT_NORMAL);
}
else {
/* should never happen */
@@ -441,7 +385,7 @@ PyObject *KX_LightObject::pyattr_get_typeconst(void *self_v, const KX_PYATTRIBUT
PyObject *KX_LightObject::pyattr_get_type(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_LightObject* self = static_cast<KX_LightObject*>(self_v);
- return PyLong_FromLong(self->m_lightobj.m_type);
+ return PyLong_FromLong(self->m_lightobj->m_type);
}
int KX_LightObject::pyattr_set_type(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
@@ -455,13 +399,13 @@ int KX_LightObject::pyattr_set_type(void* self_v, const KX_PYATTRIBUTE_DEF *attr
switch (val) {
case 0:
- self->m_lightobj.m_type = self->m_lightobj.LIGHT_SPOT;
+ self->m_lightobj->m_type = self->m_lightobj->LIGHT_SPOT;
break;
case 1:
- self->m_lightobj.m_type = self->m_lightobj.LIGHT_SUN;
+ self->m_lightobj->m_type = self->m_lightobj->LIGHT_SUN;
break;
case 2:
- self->m_lightobj.m_type = self->m_lightobj.LIGHT_NORMAL;
+ self->m_lightobj->m_type = self->m_lightobj->LIGHT_NORMAL;
break;
}