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author | Campbell Barton <ideasman42@gmail.com> | 2009-02-26 12:04:06 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-02-26 12:04:06 +0300 |
commit | c785532becca59aa2d1b3ae67784b7ac2b733ec2 (patch) | |
tree | 307355d1dec68595375840ec9546f1e9c8c7a535 /source/gameengine/Ketsji/KX_Light.cpp | |
parent | 936a6eeda87bfd36ada735e5edac06f161a5de25 (diff) |
Py BGE API
Python dir(ob) for game types now includes attributes names,
* Use "__dict__" rather then "__methods__" attribute to be Python 3.0 compatible
* Added _getattr_dict() for getting the method and attribute names from a PyObject, rather then building it in the macro.
* Added place holder *::Attribute array, needed for the _getattr_up macro.
Diffstat (limited to 'source/gameengine/Ketsji/KX_Light.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_Light.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_Light.cpp b/source/gameengine/Ketsji/KX_Light.cpp index 36700265260..a2e93ecdd36 100644 --- a/source/gameengine/Ketsji/KX_Light.cpp +++ b/source/gameengine/Ketsji/KX_Light.cpp @@ -301,6 +301,10 @@ PyMethodDef KX_LightObject::Methods[] = { {NULL,NULL} //Sentinel }; +PyAttributeDef KX_LightObject::Attributes[] = { + { NULL } //Sentinel +}; + char KX_LightObject::doc[] = "Module KX_LightObject\n\n" "Constants:\n" "\tSPOT\n" |