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authorPorteries Tristan <republicthunderbolt9@gmail.com>2015-04-26 17:29:43 +0300
committerThomas Szepe <HG1_public@gmx.net>2015-04-26 17:29:58 +0300
commit5efbd2a4076af7de8d4c9256ff8f6aacbfa6b49f (patch)
tree34c74fbc52dc04eeedb4669f0224d0aa5d8ca90a /source/gameengine/Ketsji/KX_Light.cpp
parent3524676036c370822344f1c80b191d34644b3745 (diff)
BGE : addObject in python without reference object.
Making the reference argument optional for the addObject function. ``` scene.addObject("Cube") ``` This allows to keep the rotation, scale and position of the original object. To avoid layer problems with lights if the reference arguments is None, the new object have the same layer than the active layers in scene. Reviewers: lordloki, moguri, hg1, sybren Reviewed By: hg1, sybren Subscribers: agoose77 Projects: #game_engine Differential Revision: https://developer.blender.org/D1222
Diffstat (limited to 'source/gameengine/Ketsji/KX_Light.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_Light.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_Light.cpp b/source/gameengine/Ketsji/KX_Light.cpp
index d6b84e98aec..0dec5715588 100644
--- a/source/gameengine/Ketsji/KX_Light.cpp
+++ b/source/gameengine/Ketsji/KX_Light.cpp
@@ -108,6 +108,7 @@ void KX_LightObject::UpdateScene(KX_Scene *kxscene)
void KX_LightObject::SetLayer(int layer)
{
+ KX_GameObject::SetLayer(layer);
m_lightobj->m_layer = layer;
}