diff options
author | Daniel Stokes <kupomail@gmail.com> | 2012-05-01 06:50:17 +0400 |
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committer | Daniel Stokes <kupomail@gmail.com> | 2012-05-01 06:50:17 +0400 |
commit | ae4fda82b026ae6e2b003c1105f329b7e76582b0 (patch) | |
tree | 1dfe2a3f3e1dd3dabe22c51a96ffdc07575f1bc5 /source/gameengine/Ketsji/KX_Light.cpp | |
parent | 7cb037db8628c0522fb8c143d461e2054b616771 (diff) |
Merging phase 1 of the BGE Harmony branch:
* Shadow color now usable in the BGE
* Simplified the shadow panel while "Blender Game" renderer is active
* Added variance shadow maps for the BGE
* Buffered shadows on sun lamps in the BGE (orthographic)
* Light textures in the BGE
Diffstat (limited to 'source/gameengine/Ketsji/KX_Light.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_Light.cpp | 17 |
1 files changed, 17 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_Light.cpp b/source/gameengine/Ketsji/KX_Light.cpp index 7e9d95b37a2..5922e97aaf4 100644 --- a/source/gameengine/Ketsji/KX_Light.cpp +++ b/source/gameengine/Ketsji/KX_Light.cpp @@ -45,6 +45,7 @@ #include "DNA_object_types.h" #include "DNA_scene_types.h" +#include "DNA_lamp_types.h" #include "GPU_material.h" KX_LightObject::KX_LightObject(void* sgReplicationInfo,SG_Callbacks callbacks, @@ -267,6 +268,22 @@ void KX_LightObject::UnbindShadowBuffer(RAS_IRasterizer *ras) GPU_lamp_shadow_buffer_unbind(lamp); } +struct Image *KX_LightObject::GetTextureImage(short texslot) +{ + Lamp *la = (Lamp*)GetBlenderObject()->data; + + if (texslot >= MAX_MTEX || texslot < 0) + { + printf("KX_LightObject::GetTextureImage(): texslot exceeds slot bounds (0-%d)\n", MAX_MTEX-1); + return NULL; + } + + if (la->mtex[texslot]) + return la->mtex[texslot]->tex->ima; + + return NULL; +} + #ifdef WITH_PYTHON /* ------------------------------------------------------------------------- */ /* Python Integration Hooks */ |