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authorCampbell Barton <ideasman42@gmail.com>2009-04-22 18:42:00 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-04-22 18:42:00 +0400
commit5553d2c0142539c754575ce471c2676e0d5dff34 (patch)
tree7842bd82afbc5cf797594dbee03fb881039e37b9 /source/gameengine/Ketsji/KX_Light.cpp
parenta8592d09d0173bab0e3eb66a315146e164cf14a4 (diff)
BGE C++ API
PyObjectPlus::ProcessReplica() is now called when any of its subclasses are replicated. This is important because PyObjectPlus::ProcessReplica() NULL's the 'm_proxy' python pointer I added recently. Without this a replicated subclass of PyObjectPlus could have an invalid pointer (crashing the BGE). This change also means CValue::AddDataToReplica() can be moved into CValue::ProcessReplica() since ProcessReplica is always called.
Diffstat (limited to 'source/gameengine/Ketsji/KX_Light.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_Light.cpp3
1 files changed, 0 insertions, 3 deletions
diff --git a/source/gameengine/Ketsji/KX_Light.cpp b/source/gameengine/Ketsji/KX_Light.cpp
index a426953602b..7bc982111fe 100644
--- a/source/gameengine/Ketsji/KX_Light.cpp
+++ b/source/gameengine/Ketsji/KX_Light.cpp
@@ -82,9 +82,6 @@ CValue* KX_LightObject::GetReplica()
KX_LightObject* replica = new KX_LightObject(*this);
- // this will copy properties and so on...
- CValue::AddDataToReplica(replica);
-
replica->ProcessReplica();
replica->m_lightobj.m_worldmatrix = replica->GetOpenGLMatrixPtr();