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authorCampbell Barton <ideasman42@gmail.com>2009-04-12 13:56:30 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-04-12 13:56:30 +0400
commit5b306b7541bfc60342b70bcc55456d5c453a294a (patch)
tree267232e135a123f3f75051a9732a9ab35370d769 /source/gameengine/Ketsji/KX_Light.cpp
parent55d2b184ec1b2c1adfe182ead937cedae1a8208d (diff)
BGE Python API
added defines PY_SET_ATTR_FAIL, PY_SET_ATTR_MISSING and PY_SET_ATTR_SUCCESS This is useful when objects that have user defined attributes (GameObject and Scene) When calling setattr on the parent, a return value of PY_SET_ATTR_FAIL means the attribute exists but failed to be set, so don't set the custom attribute.
Diffstat (limited to 'source/gameengine/Ketsji/KX_Light.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_Light.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/source/gameengine/Ketsji/KX_Light.cpp b/source/gameengine/Ketsji/KX_Light.cpp
index f996f86d751..059345ea8de 100644
--- a/source/gameengine/Ketsji/KX_Light.cpp
+++ b/source/gameengine/Ketsji/KX_Light.cpp
@@ -225,14 +225,14 @@ int KX_LightObject::py_setattro(PyObject *attr, PyObject *pyvalue)
if (!strcmp(attr_str, "layer"))
{
m_lightobj.m_layer = value;
- return 0;
+ return PY_SET_ATTR_SUCCESS;
}
if (!strcmp(attr_str, "type"))
{
if (value >= RAS_LightObject::LIGHT_SPOT && value <= RAS_LightObject::LIGHT_NORMAL)
m_lightobj.m_type = (RAS_LightObject::LightType) value;
- return 0;
+ return PY_SET_ATTR_SUCCESS;
}
}
@@ -242,37 +242,37 @@ int KX_LightObject::py_setattro(PyObject *attr, PyObject *pyvalue)
if (!strcmp(attr_str, "energy"))
{
m_lightobj.m_energy = value;
- return 0;
+ return PY_SET_ATTR_SUCCESS;
}
if (!strcmp(attr_str, "distance"))
{
m_lightobj.m_distance = value;
- return 0;
+ return PY_SET_ATTR_SUCCESS;
}
if (!strcmp(attr_str, "lin_attenuation"))
{
m_lightobj.m_att1 = value;
- return 0;
+ return PY_SET_ATTR_SUCCESS;
}
if (!strcmp(attr_str, "quad_attenuation"))
{
m_lightobj.m_att2 = value;
- return 0;
+ return PY_SET_ATTR_SUCCESS;
}
if (!strcmp(attr_str, "spotsize"))
{
m_lightobj.m_spotsize = value;
- return 0;
+ return PY_SET_ATTR_SUCCESS;
}
if (!strcmp(attr_str, "spotblend"))
{
m_lightobj.m_spotblend = value;
- return 0;
+ return PY_SET_ATTR_SUCCESS;
}
}
@@ -286,16 +286,16 @@ int KX_LightObject::py_setattro(PyObject *attr, PyObject *pyvalue)
m_lightobj.m_red = color[0];
m_lightobj.m_green = color[1];
m_lightobj.m_blue = color[2];
- return 0;
+ return PY_SET_ATTR_SUCCESS;
}
- return 1;
+ return PY_SET_ATTR_FAIL;
}
}
if (!strcmp(attr_str, "SPOT") || !strcmp(attr_str, "SUN") || !strcmp(attr_str, "NORMAL"))
{
PyErr_Format(PyExc_RuntimeError, "Attribute %s is read only.", attr_str);
- return 1;
+ return PY_SET_ATTR_FAIL;
}
return KX_GameObject::py_setattro(attr, pyvalue);