diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-03-24 11:52:14 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-24 11:52:14 +0400 |
commit | b8a71efeba70d6c3ebc579f5043daa4162da86e8 (patch) | |
tree | d2d89da2a59f8955583f4968a35e48c578fd4d4c /source/gameengine/Ketsji/KX_Light.cpp | |
parent | 81d8f17843f92c6d6abbacb652ca22917910f4bc (diff) |
style cleanup: follow style guide for/with/if spacing
Diffstat (limited to 'source/gameengine/Ketsji/KX_Light.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_Light.cpp | 32 |
1 files changed, 16 insertions, 16 deletions
diff --git a/source/gameengine/Ketsji/KX_Light.cpp b/source/gameengine/Ketsji/KX_Light.cpp index b174b4f701e..7e9d95b37a2 100644 --- a/source/gameengine/Ketsji/KX_Light.cpp +++ b/source/gameengine/Ketsji/KX_Light.cpp @@ -67,7 +67,7 @@ KX_LightObject::~KX_LightObject() { GPULamp *lamp; - if((lamp = GetGPULamp())) { + if ((lamp = GetGPULamp())) { float obmat[4][4] = {{0}}; GPU_lamp_update(lamp, 0, 0, obmat); } @@ -95,18 +95,18 @@ bool KX_LightObject::ApplyLight(KX_Scene *kxscene, int oblayer, int slot) float vec[4]; int scenelayer = ~0; - if(kxscene && kxscene->GetBlenderScene()) + if (kxscene && kxscene->GetBlenderScene()) scenelayer = kxscene->GetBlenderScene()->lay; /* only use lights in the same layer as the object */ - if(!(m_lightobj.m_layer & oblayer)) + if (!(m_lightobj.m_layer & oblayer)) return false; /* only use lights in the same scene, and in a visible layer */ - if(kxscene != lightscene || !(m_lightobj.m_layer & scenelayer)) + if (kxscene != lightscene || !(m_lightobj.m_layer & scenelayer)) return false; // lights don't get their openGL matrix updated, do it now - if(GetSGNode()->IsDirty()) + if (GetSGNode()->IsDirty()) GetOpenGLMatrix(); MT_CmMatrix4x4& worldmatrix= *GetOpenGLMatrixPtr(); @@ -116,7 +116,7 @@ bool KX_LightObject::ApplyLight(KX_Scene *kxscene, int oblayer, int slot) vec[2] = worldmatrix(2,3); vec[3] = 1.0f; - if(m_lightobj.m_type==RAS_LightObject::LIGHT_SUN) { + if (m_lightobj.m_type==RAS_LightObject::LIGHT_SUN) { vec[0] = worldmatrix(0,2); vec[1] = worldmatrix(1,2); @@ -136,7 +136,7 @@ bool KX_LightObject::ApplyLight(KX_Scene *kxscene, int oblayer, int slot) //attennuation still is acceptable glLightf((GLenum)(GL_LIGHT0+slot), GL_QUADRATIC_ATTENUATION, m_lightobj.m_att2/(m_lightobj.m_distance*m_lightobj.m_distance)); - if(m_lightobj.m_type==RAS_LightObject::LIGHT_SPOT) { + if (m_lightobj.m_type==RAS_LightObject::LIGHT_SPOT) { vec[0] = -worldmatrix(0,2); vec[1] = -worldmatrix(1,2); vec[2] = -worldmatrix(2,2); @@ -162,7 +162,7 @@ bool KX_LightObject::ApplyLight(KX_Scene *kxscene, int oblayer, int slot) } glLightfv((GLenum)(GL_LIGHT0+slot), GL_DIFFUSE, vec); - if(m_lightobj.m_nospecular) + if (m_lightobj.m_nospecular) { vec[0] = vec[1] = vec[2] = vec[3] = 0.0; } @@ -181,7 +181,7 @@ bool KX_LightObject::ApplyLight(KX_Scene *kxscene, int oblayer, int slot) GPULamp *KX_LightObject::GetGPULamp() { - if(m_glsl) + if (m_glsl) return GPU_lamp_from_blender(m_blenderscene, GetBlenderObject(), GetBlenderGroupObject()); else return NULL; @@ -191,15 +191,15 @@ void KX_LightObject::Update() { GPULamp *lamp; - if((lamp = GetGPULamp()) != NULL && GetSGNode()) { + if ((lamp = GetGPULamp()) != NULL && GetSGNode()) { float obmat[4][4]; // lights don't get their openGL matrix updated, do it now if (GetSGNode()->IsDirty()) GetOpenGLMatrix(); double *dobmat = GetOpenGLMatrixPtr()->getPointer(); - for(int i=0; i<4; i++) - for(int j=0; j<4; j++, dobmat++) + for (int i=0; i<4; i++) + for (int j=0; j<4; j++, dobmat++) obmat[i][j] = (float)*dobmat; GPU_lamp_update(lamp, m_lightobj.m_layer, 0, obmat); @@ -212,7 +212,7 @@ bool KX_LightObject::HasShadowBuffer() { GPULamp *lamp; - if((lamp = GetGPULamp())) + if ((lamp = GetGPULamp())) return GPU_lamp_has_shadow_buffer(lamp); else return false; @@ -222,7 +222,7 @@ int KX_LightObject::GetShadowLayer() { GPULamp *lamp; - if((lamp = GetGPULamp())) + if ((lamp = GetGPULamp())) return GPU_lamp_shadow_layer(lamp); else return 0; @@ -347,7 +347,7 @@ PyObject* KX_LightObject::pyattr_get_typeconst(void *self_v, const KX_PYATTRIBUT const char* type = attrdef->m_name; - if(!strcmp(type, "SPOT")) { + if (!strcmp(type, "SPOT")) { retvalue = PyLong_FromSsize_t(RAS_LightObject::LIGHT_SPOT); } else if (!strcmp(type, "SUN")) { retvalue = PyLong_FromSsize_t(RAS_LightObject::LIGHT_SUN); @@ -373,7 +373,7 @@ int KX_LightObject::pyattr_set_type(void* self_v, const KX_PYATTRIBUTE_DEF *attr { KX_LightObject* self = static_cast<KX_LightObject*>(self_v); int val = PyLong_AsSsize_t(value); - if((val==-1 && PyErr_Occurred()) || val<0 || val>2) { + if ((val==-1 && PyErr_Occurred()) || val<0 || val>2) { PyErr_SetString(PyExc_ValueError, "light.type= val: KX_LightObject, expected an int between 0 and 2"); return PY_SET_ATTR_FAIL; } |