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authorCampbell Barton <ideasman42@gmail.com>2012-03-24 11:52:14 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-24 11:52:14 +0400
commitb8a71efeba70d6c3ebc579f5043daa4162da86e8 (patch)
treed2d89da2a59f8955583f4968a35e48c578fd4d4c /source/gameengine/Ketsji/KX_Light.cpp
parent81d8f17843f92c6d6abbacb652ca22917910f4bc (diff)
style cleanup: follow style guide for/with/if spacing
Diffstat (limited to 'source/gameengine/Ketsji/KX_Light.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_Light.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/source/gameengine/Ketsji/KX_Light.cpp b/source/gameengine/Ketsji/KX_Light.cpp
index b174b4f701e..7e9d95b37a2 100644
--- a/source/gameengine/Ketsji/KX_Light.cpp
+++ b/source/gameengine/Ketsji/KX_Light.cpp
@@ -67,7 +67,7 @@ KX_LightObject::~KX_LightObject()
{
GPULamp *lamp;
- if((lamp = GetGPULamp())) {
+ if ((lamp = GetGPULamp())) {
float obmat[4][4] = {{0}};
GPU_lamp_update(lamp, 0, 0, obmat);
}
@@ -95,18 +95,18 @@ bool KX_LightObject::ApplyLight(KX_Scene *kxscene, int oblayer, int slot)
float vec[4];
int scenelayer = ~0;
- if(kxscene && kxscene->GetBlenderScene())
+ if (kxscene && kxscene->GetBlenderScene())
scenelayer = kxscene->GetBlenderScene()->lay;
/* only use lights in the same layer as the object */
- if(!(m_lightobj.m_layer & oblayer))
+ if (!(m_lightobj.m_layer & oblayer))
return false;
/* only use lights in the same scene, and in a visible layer */
- if(kxscene != lightscene || !(m_lightobj.m_layer & scenelayer))
+ if (kxscene != lightscene || !(m_lightobj.m_layer & scenelayer))
return false;
// lights don't get their openGL matrix updated, do it now
- if(GetSGNode()->IsDirty())
+ if (GetSGNode()->IsDirty())
GetOpenGLMatrix();
MT_CmMatrix4x4& worldmatrix= *GetOpenGLMatrixPtr();
@@ -116,7 +116,7 @@ bool KX_LightObject::ApplyLight(KX_Scene *kxscene, int oblayer, int slot)
vec[2] = worldmatrix(2,3);
vec[3] = 1.0f;
- if(m_lightobj.m_type==RAS_LightObject::LIGHT_SUN) {
+ if (m_lightobj.m_type==RAS_LightObject::LIGHT_SUN) {
vec[0] = worldmatrix(0,2);
vec[1] = worldmatrix(1,2);
@@ -136,7 +136,7 @@ bool KX_LightObject::ApplyLight(KX_Scene *kxscene, int oblayer, int slot)
//attennuation still is acceptable
glLightf((GLenum)(GL_LIGHT0+slot), GL_QUADRATIC_ATTENUATION, m_lightobj.m_att2/(m_lightobj.m_distance*m_lightobj.m_distance));
- if(m_lightobj.m_type==RAS_LightObject::LIGHT_SPOT) {
+ if (m_lightobj.m_type==RAS_LightObject::LIGHT_SPOT) {
vec[0] = -worldmatrix(0,2);
vec[1] = -worldmatrix(1,2);
vec[2] = -worldmatrix(2,2);
@@ -162,7 +162,7 @@ bool KX_LightObject::ApplyLight(KX_Scene *kxscene, int oblayer, int slot)
}
glLightfv((GLenum)(GL_LIGHT0+slot), GL_DIFFUSE, vec);
- if(m_lightobj.m_nospecular)
+ if (m_lightobj.m_nospecular)
{
vec[0] = vec[1] = vec[2] = vec[3] = 0.0;
}
@@ -181,7 +181,7 @@ bool KX_LightObject::ApplyLight(KX_Scene *kxscene, int oblayer, int slot)
GPULamp *KX_LightObject::GetGPULamp()
{
- if(m_glsl)
+ if (m_glsl)
return GPU_lamp_from_blender(m_blenderscene, GetBlenderObject(), GetBlenderGroupObject());
else
return NULL;
@@ -191,15 +191,15 @@ void KX_LightObject::Update()
{
GPULamp *lamp;
- if((lamp = GetGPULamp()) != NULL && GetSGNode()) {
+ if ((lamp = GetGPULamp()) != NULL && GetSGNode()) {
float obmat[4][4];
// lights don't get their openGL matrix updated, do it now
if (GetSGNode()->IsDirty())
GetOpenGLMatrix();
double *dobmat = GetOpenGLMatrixPtr()->getPointer();
- for(int i=0; i<4; i++)
- for(int j=0; j<4; j++, dobmat++)
+ for (int i=0; i<4; i++)
+ for (int j=0; j<4; j++, dobmat++)
obmat[i][j] = (float)*dobmat;
GPU_lamp_update(lamp, m_lightobj.m_layer, 0, obmat);
@@ -212,7 +212,7 @@ bool KX_LightObject::HasShadowBuffer()
{
GPULamp *lamp;
- if((lamp = GetGPULamp()))
+ if ((lamp = GetGPULamp()))
return GPU_lamp_has_shadow_buffer(lamp);
else
return false;
@@ -222,7 +222,7 @@ int KX_LightObject::GetShadowLayer()
{
GPULamp *lamp;
- if((lamp = GetGPULamp()))
+ if ((lamp = GetGPULamp()))
return GPU_lamp_shadow_layer(lamp);
else
return 0;
@@ -347,7 +347,7 @@ PyObject* KX_LightObject::pyattr_get_typeconst(void *self_v, const KX_PYATTRIBUT
const char* type = attrdef->m_name;
- if(!strcmp(type, "SPOT")) {
+ if (!strcmp(type, "SPOT")) {
retvalue = PyLong_FromSsize_t(RAS_LightObject::LIGHT_SPOT);
} else if (!strcmp(type, "SUN")) {
retvalue = PyLong_FromSsize_t(RAS_LightObject::LIGHT_SUN);
@@ -373,7 +373,7 @@ int KX_LightObject::pyattr_set_type(void* self_v, const KX_PYATTRIBUTE_DEF *attr
{
KX_LightObject* self = static_cast<KX_LightObject*>(self_v);
int val = PyLong_AsSsize_t(value);
- if((val==-1 && PyErr_Occurred()) || val<0 || val>2) {
+ if ((val==-1 && PyErr_Occurred()) || val<0 || val>2) {
PyErr_SetString(PyExc_ValueError, "light.type= val: KX_LightObject, expected an int between 0 and 2");
return PY_SET_ATTR_FAIL;
}