diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2018-04-16 15:07:42 +0300 |
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committer | Dalai Felinto <dfelinto@gmail.com> | 2018-04-17 18:51:28 +0300 |
commit | 159806140fd33e6ddab951c0f6f180cfbf927d38 (patch) | |
tree | da076be3baa4d987fb5935e220a3d901c926e0e7 /source/gameengine/Ketsji/KX_Light.h | |
parent | 28b996a9d2090efdd74115a653629ef9d7d871f7 (diff) |
Removing Blender Game Engine from Blender 2.8
Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine
This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.
Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
that we can wait until then to remove this.
Diffstat (limited to 'source/gameengine/Ketsji/KX_Light.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_Light.h | 100 |
1 files changed, 0 insertions, 100 deletions
diff --git a/source/gameengine/Ketsji/KX_Light.h b/source/gameengine/Ketsji/KX_Light.h deleted file mode 100644 index b354fca4d41..00000000000 --- a/source/gameengine/Ketsji/KX_Light.h +++ /dev/null @@ -1,100 +0,0 @@ -/* - * ***** BEGIN GPL LICENSE BLOCK ***** - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software Foundation, - * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. - * All rights reserved. - * - * The Original Code is: all of this file. - * - * Contributor(s): none yet. - * - * ***** END GPL LICENSE BLOCK ***** - */ - -/** \file KX_Light.h - * \ingroup ketsji - */ - -#ifndef __KX_LIGHT_H__ -#define __KX_LIGHT_H__ - -#include "KX_GameObject.h" - -#define MAX_LIGHT_LAYERS ((1 << 20) - 1) - -struct GPULamp; -struct Scene; -struct Base; -class KX_Camera; -class RAS_IRasterizer; -class RAS_ILightObject; -class MT_Transform; - -class KX_LightObject : public KX_GameObject -{ - Py_Header -protected: - RAS_ILightObject* m_lightobj; - class RAS_IRasterizer* m_rasterizer; //needed for registering and replication of lightobj - Scene* m_blenderscene; - -public: - KX_LightObject(void* sgReplicationInfo,SG_Callbacks callbacks,RAS_IRasterizer* rasterizer,RAS_ILightObject* lightobj, bool glsl); - virtual ~KX_LightObject(); - virtual CValue* GetReplica(); - RAS_ILightObject* GetLightData() { return m_lightobj;} - - void UpdateScene(class KX_Scene *kxscene); - virtual void SetLayer(int layer); - - virtual int GetGameObjectType() { return OBJ_LIGHT; } - -#ifdef WITH_PYTHON - /* attributes */ - static PyObject* pyattr_get_layer(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef); - static int pyattr_set_layer(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); - static PyObject* pyattr_get_energy(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef); - static int pyattr_set_energy(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); - static PyObject *pyattr_get_shadow_clip_start(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); - static PyObject *pyattr_get_shadow_clip_end(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); - static PyObject *pyattr_get_shadow_frustum_size(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); - static PyObject *pyattr_get_shadow_bind_code(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); - static PyObject *pyattr_get_shadow_bias(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); - static PyObject *pyattr_get_shadow_bleed_bias(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); - static PyObject *pyattr_get_shadow_map_type(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); - static PyObject *pyattr_get_shadow_color(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); - static PyObject *pyattr_get_shadow_active(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); - static PyObject *pyattr_get_shadow_matrix(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef); - static PyObject* pyattr_get_distance(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef); - static int pyattr_set_distance(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); - static PyObject* pyattr_get_color(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef); - static int pyattr_set_color(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); - static PyObject* pyattr_get_lin_attenuation(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef); - static int pyattr_set_lin_attenuation(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); - static PyObject* pyattr_get_quad_attenuation(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef); - static int pyattr_set_quad_attenuation(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); - static PyObject* pyattr_get_spotsize(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef); - static int pyattr_set_spotsize(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); - static PyObject* pyattr_get_spotblend(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef); - static int pyattr_set_spotblend(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); - static PyObject* pyattr_get_typeconst(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef); - static PyObject* pyattr_get_type(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef); - static int pyattr_set_type(void* self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value); -#endif -}; - -#endif /* __KX_LIGHT_H__ */ |