Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorPorteries Tristan <republicthunderbolt9@gmail.com>2015-04-26 17:29:43 +0300
committerThomas Szepe <HG1_public@gmx.net>2015-04-26 17:29:58 +0300
commit5efbd2a4076af7de8d4c9256ff8f6aacbfa6b49f (patch)
tree34c74fbc52dc04eeedb4669f0224d0aa5d8ca90a /source/gameengine/Ketsji/KX_Light.h
parent3524676036c370822344f1c80b191d34644b3745 (diff)
BGE : addObject in python without reference object.
Making the reference argument optional for the addObject function. ``` scene.addObject("Cube") ``` This allows to keep the rotation, scale and position of the original object. To avoid layer problems with lights if the reference arguments is None, the new object have the same layer than the active layers in scene. Reviewers: lordloki, moguri, hg1, sybren Reviewed By: hg1, sybren Subscribers: agoose77 Projects: #game_engine Differential Revision: https://developer.blender.org/D1222
Diffstat (limited to 'source/gameengine/Ketsji/KX_Light.h')
-rw-r--r--source/gameengine/Ketsji/KX_Light.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_Light.h b/source/gameengine/Ketsji/KX_Light.h
index 386f8e95789..3a58584223d 100644
--- a/source/gameengine/Ketsji/KX_Light.h
+++ b/source/gameengine/Ketsji/KX_Light.h
@@ -60,7 +60,7 @@ public:
RAS_ILightObject* GetLightData() { return m_lightobj;}
void UpdateScene(class KX_Scene *kxscene);
- void SetLayer(int layer);
+ virtual void SetLayer(int layer);
virtual int GetGameObjectType() { return OBJ_LIGHT; }