diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2009-05-13 10:42:15 +0400 |
---|---|---|
committer | Benoit Bolsee <benoit.bolsee@online.be> | 2009-05-13 10:42:15 +0400 |
commit | 82b4975ccfa8fe2c72278388a3cf3a8432cc9fb0 (patch) | |
tree | 3bd0fb8c0c858fd4556f6865e3d79e1e5e9faac5 /source/gameengine/Ketsji/KX_Light.h | |
parent | c19baf85cca1ecdd0b07c35a61a4999bc27d1e6b (diff) |
BGE #18732: Python Light options don't work with GLSL materials. Commited patch from dfelinto and moguri, thanks for the good work.
Diffstat (limited to 'source/gameengine/Ketsji/KX_Light.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_Light.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_Light.h b/source/gameengine/Ketsji/KX_Light.h index 35f25515e3b..690231ff090 100644 --- a/source/gameengine/Ketsji/KX_Light.h +++ b/source/gameengine/Ketsji/KX_Light.h @@ -44,6 +44,7 @@ class KX_LightObject : public KX_GameObject Py_Header; protected: RAS_LightObject m_lightobj; + float m_initialvalues [4]; class RAS_IRenderTools* m_rendertools; //needed for registering and replication of lightobj bool m_glsl; Scene* m_blenderscene; |