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author | Campbell Barton <ideasman42@gmail.com> | 2009-04-03 08:12:20 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-04-03 08:12:20 +0400 |
commit | d573e9c5390a438b6e606a12d05dc2c6ad06a174 (patch) | |
tree | a921b33b0f399293cf65780d20c361184c13ab1c /source/gameengine/Ketsji/KX_Light.h | |
parent | 0499d98311c6c9ce1a096ca2ee7bd0e361b5188c (diff) |
BGE Python api
Added the method into the PyType so python knows about the methods (its supposed to work this way).
This means in the future the api can use PyType_Ready() to store the methods in the types dictionary.
Python3 removes Py_FindMethod and we should not be using it anyway since its not that efficient.
Diffstat (limited to 'source/gameengine/Ketsji/KX_Light.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_Light.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_Light.h b/source/gameengine/Ketsji/KX_Light.h index 47edd09b5b9..98dcc8ef873 100644 --- a/source/gameengine/Ketsji/KX_Light.h +++ b/source/gameengine/Ketsji/KX_Light.h @@ -47,7 +47,6 @@ protected: class RAS_IRenderTools* m_rendertools; //needed for registering and replication of lightobj bool m_glsl; Scene* m_blenderscene; - static char doc[]; public: KX_LightObject(void* sgReplicationInfo,SG_Callbacks callbacks,class RAS_IRenderTools* rendertools,const struct RAS_LightObject& lightobj, bool glsl, PyTypeObject *T = &Type); |