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authorBenoit Bolsee <benoit.bolsee@online.be>2009-05-13 10:42:15 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2009-05-13 10:42:15 +0400
commit82b4975ccfa8fe2c72278388a3cf3a8432cc9fb0 (patch)
tree3bd0fb8c0c858fd4556f6865e3d79e1e5e9faac5 /source/gameengine/Ketsji/KX_Light.h
parentc19baf85cca1ecdd0b07c35a61a4999bc27d1e6b (diff)
BGE #18732: Python Light options don't work with GLSL materials. Commited patch from dfelinto and moguri, thanks for the good work.
Diffstat (limited to 'source/gameengine/Ketsji/KX_Light.h')
-rw-r--r--source/gameengine/Ketsji/KX_Light.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_Light.h b/source/gameengine/Ketsji/KX_Light.h
index 35f25515e3b..690231ff090 100644
--- a/source/gameengine/Ketsji/KX_Light.h
+++ b/source/gameengine/Ketsji/KX_Light.h
@@ -44,6 +44,7 @@ class KX_LightObject : public KX_GameObject
Py_Header;
protected:
RAS_LightObject m_lightobj;
+ float m_initialvalues [4];
class RAS_IRenderTools* m_rendertools; //needed for registering and replication of lightobj
bool m_glsl;
Scene* m_blenderscene;