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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-06-09 17:51:32 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-06-09 17:51:32 +0400
commite29c9bc4da59a8e8db933e1a53a181e396f4706b (patch)
treef77ce5061bd6d019a8b95d05b49eb96fdba52ee3 /source/gameengine/Ketsji/KX_Light.h
parent20eaa1466dbb530e583699e189c9f8b8597b7eb4 (diff)
Fix for bug #18900: game engine lights in non-glsl mode did move
anymore, missing matrix update. Also move some code to KX_LightObject to avoid duplication with player.
Diffstat (limited to 'source/gameengine/Ketsji/KX_Light.h')
-rw-r--r--source/gameengine/Ketsji/KX_Light.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_Light.h b/source/gameengine/Ketsji/KX_Light.h
index 35f25515e3b..358c705080a 100644
--- a/source/gameengine/Ketsji/KX_Light.h
+++ b/source/gameengine/Ketsji/KX_Light.h
@@ -54,7 +54,10 @@ public:
virtual CValue* GetReplica();
RAS_LightObject* GetLightData() { return &m_lightobj;}
- /* GLSL shadow */
+ /* OpenGL Light */
+ bool ApplyLight(KX_Scene *kxscene, int oblayer, int slot);
+
+ /* GLSL Light */
struct GPULamp *GetGPULamp();
bool HasShadowBuffer();
int GetShadowLayer();