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authorNathan Letwory <nathan@letworyinteractive.com>2004-03-23 01:02:18 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2004-03-23 01:02:18 +0300
commit00291b5cf4a0f16ddca425b74ed30e8ac35d40e2 (patch)
tree952bb1c2f6fd8c2f34b950597ed0fa73a4ea7594 /source/gameengine/Ketsji/KX_LightIpoSGController.h
parent5b90aafbd6815e29343f8e9aba9e3e20f85b3cc0 (diff)
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
[SCons] Build with Solid as default when enabling the gameengine in the build process [SCons] Build solid and qhull from the extern directory and link statically against them That was about it. There are a few things that needs double checking: * Makefiles * Projectfiles * All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
Diffstat (limited to 'source/gameengine/Ketsji/KX_LightIpoSGController.h')
-rw-r--r--source/gameengine/Ketsji/KX_LightIpoSGController.h11
1 files changed, 6 insertions, 5 deletions
diff --git a/source/gameengine/Ketsji/KX_LightIpoSGController.h b/source/gameengine/Ketsji/KX_LightIpoSGController.h
index 459d091ce80..deba37540d5 100644
--- a/source/gameengine/Ketsji/KX_LightIpoSGController.h
+++ b/source/gameengine/Ketsji/KX_LightIpoSGController.h
@@ -55,11 +55,12 @@ private:
double m_ipotime;
public:
- KX_LightIpoSGController() : m_ipotime(0.0),
- m_modify_energy(false),
- m_modify_color(false),
- m_modify_dist(false),
- m_modified(true)
+ KX_LightIpoSGController() :
+ m_modify_energy(false),
+ m_modify_color(false),
+ m_modify_dist(false),
+ m_modified(true),
+ m_ipotime(0.0)
{}
virtual ~KX_LightIpoSGController();