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authorCampbell Barton <ideasman42@gmail.com>2009-04-19 16:46:39 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-04-19 16:46:39 +0400
commit8d2cb5bea44f4245dd17f2d82cbd0251d8090fd5 (patch)
treeb28e45f1edaf083c15d2176079836a4497685e57 /source/gameengine/Ketsji/KX_MeshProxy.cpp
parent92cea7c1b1540d11ed9729bacfabd23ccb7a79c7 (diff)
BGE Python API
This changes how the BGE classes and Python work together, which hasnt changed since blender went opensource. The main difference is PyObjectPlus - the base class for most game engine classes, no longer inherit from PyObject, and cannot be cast to a PyObject. This has the advantage that the BGE does not have to keep 2 reference counts valid for C++ and Python. Previously C++ classes would never be freed while python held a reference, however this reference could be problematic eg: a GameObject that isnt in a scene anymore should not be used by python, doing so could even crash blender in some cases. Instead PyObjectPlus has a member "PyObject *m_proxy" which is lazily initialized when python needs it. m_proxy reference counts are managed by python, though it should never be freed while the C++ class exists since it holds a reference to avoid making and freeing it all the time. When the C++ class is free'd it sets the m_proxy reference to NULL, If python accesses this variable it will raise a RuntimeError, (check the isValid attribute to see if its valid without raising an error). - This replaces the m_zombie bool and IsZombie() tests added recently. In python return values that used to be.. return value->AddRef(); Are now return value->GetProxy(); or... return value->NewProxy(true); // true means python owns this C++ value which will be deleted when the PyObject is freed
Diffstat (limited to 'source/gameengine/Ketsji/KX_MeshProxy.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_MeshProxy.cpp10
1 files changed, 4 insertions, 6 deletions
diff --git a/source/gameengine/Ketsji/KX_MeshProxy.cpp b/source/gameengine/Ketsji/KX_MeshProxy.cpp
index 93d92480b3d..09e19933dd9 100644
--- a/source/gameengine/Ketsji/KX_MeshProxy.cpp
+++ b/source/gameengine/Ketsji/KX_MeshProxy.cpp
@@ -232,7 +232,7 @@ PyObject* KX_MeshProxy::PyGetVertex(PyObject* self,
RAS_TexVert* vertex = m_meshobj->GetVertex(matindex,vertexindex);
if (vertex)
{
- vertexob = new KX_VertexProxy(this, vertex);
+ vertexob = (new KX_VertexProxy(this, vertex))->NewProxy(true);
}
}
else {
@@ -263,7 +263,7 @@ PyObject* KX_MeshProxy::PyGetPolygon(PyObject* self,
RAS_Polygon* polygon = m_meshobj->GetPolygon(polyindex);
if (polygon)
{
- polyob = new KX_PolyProxy(m_meshobj, polygon);
+ polyob = (new KX_PolyProxy(m_meshobj, polygon))->NewProxy(true);
}
else {
PyErr_SetString(PyExc_AttributeError, "polygon is NULL, unknown reason");
@@ -297,13 +297,11 @@ PyObject* KX_MeshProxy::pyattr_get_materials(void *self_v, const KX_PYATTRIBUTE_
if(polymat->GetFlag() & RAS_BLENDERMAT)
{
KX_BlenderMaterial *mat = static_cast<KX_BlenderMaterial*>(polymat);
- PyList_SET_ITEM(materials, i, mat);
- Py_INCREF(mat);
+ PyList_SET_ITEM(materials, i, mat->GetProxy());
}
else {
KX_PolygonMaterial *mat = static_cast<KX_PolygonMaterial*>(polymat);
- PyList_SET_ITEM(materials, i, mat);
- Py_INCREF(mat);
+ PyList_SET_ITEM(materials, i, mat->GetProxy());
}
}
return materials;