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authorCampbell Barton <ideasman42@gmail.com>2009-02-19 16:42:07 +0300
committerCampbell Barton <ideasman42@gmail.com>2009-02-19 16:42:07 +0300
commitcdec2b3d15ab0448e4df70496285ed95681e5972 (patch)
treef6d2d49a28c45d035c0c047c9488d687a75d459b /source/gameengine/Ketsji/KX_MeshProxy.cpp
parentc597863783e1001dca599e6dcbc28048f0ef4ce1 (diff)
BGE Python API
Use 'const char *' rather then the C++ 'STR_String' type for the attribute identifier of python attributes. Each attribute and method access from python was allocating and freeing the string. A simple test with getting an attribute a loop shows this speeds up attribute lookups a bit over 2x.
Diffstat (limited to 'source/gameengine/Ketsji/KX_MeshProxy.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_MeshProxy.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_MeshProxy.cpp b/source/gameengine/Ketsji/KX_MeshProxy.cpp
index 5cc102248f2..4b949903c88 100644
--- a/source/gameengine/Ketsji/KX_MeshProxy.cpp
+++ b/source/gameengine/Ketsji/KX_MeshProxy.cpp
@@ -93,9 +93,9 @@ void KX_MeshProxy::SetMeshModified(bool v)
PyObject*
-KX_MeshProxy::_getattr(const STR_String& attr)
+KX_MeshProxy::_getattr(const char *attr)
{
- if (attr == "materials")
+ if (!strcmp(attr, "materials"))
{
PyObject *materials = PyList_New(0);
list<RAS_MeshMaterial>::iterator mit = m_meshobj->GetFirstMaterial();