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authorErwin Coumans <blender@erwincoumans.com>2005-07-27 13:30:53 +0400
committerErwin Coumans <blender@erwincoumans.com>2005-07-27 13:30:53 +0400
commit411123b2502388c9082886be48db93836ceacea8 (patch)
tree2d37fe8fc95b71b603a9e2fdf76580768a134313 /source/gameengine/Ketsji/KX_MeshProxy.cpp
parentb8142515ce762107a186fac501d73a2dbe42047a (diff)
- added debug line drawing in gameengine (handy for debugging physics problems)
- added #ifdef for a visual studio 8 crashing problems - added scaling and tolerances to triangle meshes
Diffstat (limited to 'source/gameengine/Ketsji/KX_MeshProxy.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_MeshProxy.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_MeshProxy.cpp b/source/gameengine/Ketsji/KX_MeshProxy.cpp
index 37d85816314..b4b3cea8c8a 100644
--- a/source/gameengine/Ketsji/KX_MeshProxy.cpp
+++ b/source/gameengine/Ketsji/KX_MeshProxy.cpp
@@ -213,5 +213,6 @@ PyObject* KX_MeshProxy::PyGetVertex(PyObject* self,
KX_PYMETHODDEF_DOC(KX_MeshProxy, reinstancePhysicsMesh,
"Reinstance the physics mesh.")
{
- return Py_Success(KX_ReInstanceShapeFromMesh(m_meshobj));
+ //this needs to be reviewed, it is dependend on Sumo/Solid. Who is using this ?
+ return Py_None;//Py_Success(KX_ReInstanceShapeFromMesh(m_meshobj));
}