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author | Campbell Barton <ideasman42@gmail.com> | 2009-02-26 12:04:06 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-02-26 12:04:06 +0300 |
commit | c785532becca59aa2d1b3ae67784b7ac2b733ec2 (patch) | |
tree | 307355d1dec68595375840ec9546f1e9c8c7a535 /source/gameengine/Ketsji/KX_MeshProxy.cpp | |
parent | 936a6eeda87bfd36ada735e5edac06f161a5de25 (diff) |
Py BGE API
Python dir(ob) for game types now includes attributes names,
* Use "__dict__" rather then "__methods__" attribute to be Python 3.0 compatible
* Added _getattr_dict() for getting the method and attribute names from a PyObject, rather then building it in the macro.
* Added place holder *::Attribute array, needed for the _getattr_up macro.
Diffstat (limited to 'source/gameengine/Ketsji/KX_MeshProxy.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_MeshProxy.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_MeshProxy.cpp b/source/gameengine/Ketsji/KX_MeshProxy.cpp index 4b949903c88..a0c0a496c06 100644 --- a/source/gameengine/Ketsji/KX_MeshProxy.cpp +++ b/source/gameengine/Ketsji/KX_MeshProxy.cpp @@ -86,6 +86,10 @@ KX_PYMETHODTABLE(KX_MeshProxy, reinstancePhysicsMesh), {NULL,NULL} //Sentinel }; +PyAttributeDef KX_MeshProxy::Attributes[] = { + { NULL } //Sentinel +}; + void KX_MeshProxy::SetMeshModified(bool v) { m_meshobj->SetMeshModified(v); |