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author | Benoit Bolsee <benoit.bolsee@online.be> | 2009-04-01 12:59:36 +0400 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2009-04-01 12:59:36 +0400 |
commit | 48e4a4834092a8772141e6240e5e70d67110f126 (patch) | |
tree | 3def4fda774b7c9e4fac7320fbed3fd0165e589a /source/gameengine/Ketsji/KX_MeshProxy.h | |
parent | 1e2f736d3a1813742e77373beb461a8b6645ac32 (diff) |
BGE API cleanup: ReplaceMeshActuator mesh attributes now returns a KX_MeshProxy. Fix a bug in KX_MeshProxy where the Python type was not set right.
Diffstat (limited to 'source/gameengine/Ketsji/KX_MeshProxy.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_MeshProxy.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_MeshProxy.h b/source/gameengine/Ketsji/KX_MeshProxy.h index 34f60a54a3a..9e08937de07 100644 --- a/source/gameengine/Ketsji/KX_MeshProxy.h +++ b/source/gameengine/Ketsji/KX_MeshProxy.h @@ -47,6 +47,7 @@ public: virtual CValue* CalcFinal(VALUE_DATA_TYPE dtype, VALUE_OPERATOR op, CValue *val); virtual const STR_String & GetText(); virtual float GetNumber(); + virtual RAS_MeshObject* GetMesh() { return m_meshobj; } virtual STR_String GetName(); virtual void SetName(STR_String name); // Set the name of the value virtual void ReplicaSetName(STR_String name); |