diff options
author | Hans Lambermont <hans@lambermont.dyndns.org> | 2002-10-12 15:37:38 +0400 |
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committer | Hans Lambermont <hans@lambermont.dyndns.org> | 2002-10-12 15:37:38 +0400 |
commit | 12315f4d0e0ae993805f141f64cb8c73c5297311 (patch) | |
tree | 59b45827cd8293cfb727758989c7a74b40183974 /source/gameengine/Ketsji/KX_MotionState.h |
Initial revisionv2.25
Diffstat (limited to 'source/gameengine/Ketsji/KX_MotionState.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_MotionState.h | 54 |
1 files changed, 54 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_MotionState.h b/source/gameengine/Ketsji/KX_MotionState.h new file mode 100644 index 00000000000..3d0f9bd40be --- /dev/null +++ b/source/gameengine/Ketsji/KX_MotionState.h @@ -0,0 +1,54 @@ +/** + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ +#ifndef __KX_MOTIONSTATE +#define __KX_MOTIONSTATE + +#include "PHY_IMotionState.h" + +class KX_MotionState : public PHY_IMotionState +{ + class SG_Spatial* m_node; + +public: + KX_MotionState(class SG_Spatial* spatial); + virtual ~KX_MotionState(); + + virtual void getWorldPosition(float& posX,float& posY,float& posZ); + virtual void getWorldScaling(float& scaleX,float& scaleY,float& scaleZ); + virtual void getWorldOrientation(float& quatIma0,float& quatIma1,float& quatIma2,float& quatReal); + virtual void setWorldPosition(float posX,float posY,float posZ); + virtual void setWorldOrientation(float quatIma0,float quatIma1,float quatIma2,float quatReal); + + virtual void calculateWorldTransformations(); +}; + +#endif //__KX_MOTIONSTATE |