diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-03-09 22:28:30 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-09 22:28:30 +0400 |
commit | 89a963fb7fdff543b77de790355b9dac3019bd33 (patch) | |
tree | 4e1d2245e20f8c21625e99d771776f66c233a0de /source/gameengine/Ketsji/KX_MouseFocusSensor.cpp | |
parent | de4bd55e01bc574c13977537ace1a0901dcfcaf0 (diff) |
style cleanup: comment blocks
Diffstat (limited to 'source/gameengine/Ketsji/KX_MouseFocusSensor.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_MouseFocusSensor.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp b/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp index c8a916e85b6..0d81883104b 100644 --- a/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp +++ b/source/gameengine/Ketsji/KX_MouseFocusSensor.cpp @@ -142,11 +142,11 @@ bool KX_MouseFocusSensor::RayHit(KX_ClientObjectInfo* client_info, KX_RayCast* r KX_GameObject* hitKXObj = client_info->m_gameobject; /* Is this me? In the ray test, there are a lot of extra checks - * for aliasing artefacts from self-hits. That doesn't happen - * here, so a simple test suffices. Or does the camera also get - * self-hits? (No, and the raysensor shouldn't do it either, since - * self-hits are excluded by setting the correct ignore-object.) - * Hitspots now become valid. */ + * for aliasing artefacts from self-hits. That doesn't happen + * here, so a simple test suffices. Or does the camera also get + * self-hits? (No, and the raysensor shouldn't do it either, since + * self-hits are excluded by setting the correct ignore-object.) + * Hitspots now become valid. */ KX_GameObject* thisObj = (KX_GameObject*) GetParent(); if ((m_focusmode == 2) || hitKXObj == thisObj) { |