diff options
author | Erwin Coumans <blender@erwincoumans.com> | 2005-08-22 19:47:56 +0400 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2005-08-22 19:47:56 +0400 |
commit | 65a52fc419a990036cdf77ccb8bc724b0aefa8b5 (patch) | |
tree | 7a29645d8ae599b64fdd6419a23757e4104eaaf1 /source/gameengine/Ketsji/KX_MouseFocusSensor.h | |
parent | 838d9385226a550a0d6f06ad2dee92ec5dbb5e9a (diff) |
- prepared for automatic game physics -> animation (ipo) conversion (this allows to use bullet for animation)
- default the m_edgecode to 65535, the wireframe was invisible. when is the edgecode available again ?
- added an extra condition, nearsensor is not yet working for bullet, but it crashed.
Diffstat (limited to 'source/gameengine/Ketsji/KX_MouseFocusSensor.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_MouseFocusSensor.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_MouseFocusSensor.h b/source/gameengine/Ketsji/KX_MouseFocusSensor.h index 94b2fc72e6d..85ff0b83df6 100644 --- a/source/gameengine/Ketsji/KX_MouseFocusSensor.h +++ b/source/gameengine/Ketsji/KX_MouseFocusSensor.h @@ -138,7 +138,7 @@ class KX_MouseFocusSensor : public SCA_MouseSensor * the object was hit. */ MT_Vector3 m_hitNormal; - class SCA_IObject* m_hitObject; + SCA_IObject* m_hitObject; /** |