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authorErwin Coumans <blender@erwincoumans.com>2005-08-22 19:47:56 +0400
committerErwin Coumans <blender@erwincoumans.com>2005-08-22 19:47:56 +0400
commit65a52fc419a990036cdf77ccb8bc724b0aefa8b5 (patch)
tree7a29645d8ae599b64fdd6419a23757e4104eaaf1 /source/gameengine/Ketsji/KX_MouseFocusSensor.h
parent838d9385226a550a0d6f06ad2dee92ec5dbb5e9a (diff)
- prepared for automatic game physics -> animation (ipo) conversion (this allows to use bullet for animation)
- default the m_edgecode to 65535, the wireframe was invisible. when is the edgecode available again ? - added an extra condition, nearsensor is not yet working for bullet, but it crashed.
Diffstat (limited to 'source/gameengine/Ketsji/KX_MouseFocusSensor.h')
-rw-r--r--source/gameengine/Ketsji/KX_MouseFocusSensor.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_MouseFocusSensor.h b/source/gameengine/Ketsji/KX_MouseFocusSensor.h
index 94b2fc72e6d..85ff0b83df6 100644
--- a/source/gameengine/Ketsji/KX_MouseFocusSensor.h
+++ b/source/gameengine/Ketsji/KX_MouseFocusSensor.h
@@ -138,7 +138,7 @@ class KX_MouseFocusSensor : public SCA_MouseSensor
* the object was hit. */
MT_Vector3 m_hitNormal;
- class SCA_IObject* m_hitObject;
+ SCA_IObject* m_hitObject;
/**