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authorErwin Coumans <blender@erwincoumans.com>2005-08-05 21:00:32 +0400
committerErwin Coumans <blender@erwincoumans.com>2005-08-05 21:00:32 +0400
commitb6d9fbf0dbe44efee9309f09bc1a518a2cd67813 (patch)
tree43aaf1f693bec9849914001b9cf1fd1dce185de1 /source/gameengine/Ketsji/KX_MouseFocusSensor.h
parent0f044af97ef785f73e0aa2188716dcafd0c0d54e (diff)
fixed the mouse-over sensor,
added raycast support for bullet (no triangle-mesh support, soon) added python methods for 'getHitObject', getRayDirection, getHitPosition and getHitNormal for mouse over sensor, which makes it easy for a shootout.blend demo :)
Diffstat (limited to 'source/gameengine/Ketsji/KX_MouseFocusSensor.h')
-rw-r--r--source/gameengine/Ketsji/KX_MouseFocusSensor.h8
1 files changed, 8 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_MouseFocusSensor.h b/source/gameengine/Ketsji/KX_MouseFocusSensor.h
index d92cebfb4e1..ff69c570d53 100644
--- a/source/gameengine/Ketsji/KX_MouseFocusSensor.h
+++ b/source/gameengine/Ketsji/KX_MouseFocusSensor.h
@@ -88,6 +88,11 @@ class KX_MouseFocusSensor : public SCA_MouseSensor
KX_PYMETHOD_DOC(KX_MouseFocusSensor,GetRayTarget);
KX_PYMETHOD_DOC(KX_MouseFocusSensor,GetRaySource);
+
+ KX_PYMETHOD_DOC(KX_MouseFocusSensor,GetHitObject);
+ KX_PYMETHOD_DOC(KX_MouseFocusSensor,GetHitPosition);
+ KX_PYMETHOD_DOC(KX_MouseFocusSensor,GetHitNormal);
+ KX_PYMETHOD_DOC(KX_MouseFocusSensor,GetRayDirection);
/* --------------------------------------------------------------------- */
@@ -133,6 +138,9 @@ class KX_MouseFocusSensor : public SCA_MouseSensor
* the object was hit. */
MT_Vector3 m_hitNormal;
+ class SCA_IObject* m_hitObject;
+
+
/**
* Ref to the engine, for retrieving a reference to the current
* scene. */