diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-03-31 04:59:17 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-31 04:59:17 +0400 |
commit | 5b88712ff932fcbcd0bb0fb257e8e9c2e247a82a (patch) | |
tree | ca0f15ee78fee5aef80ebf5c0f9f46529b65a9e2 /source/gameengine/Ketsji/KX_NavMeshObject.cpp | |
parent | ebb229110e4af5d2df5613b6345da2f602b90092 (diff) |
move debug flag into its own global var (G.debug), split up debug options.
--debug
--debug-ffmpeg
--debug-python
--debug-events
--debug-wm
This makes debug output easier to read - event debug prints would flood output too much before.
For convenience:
--debug-all turns all debug flags on (works as --debug did before).
also removed some redundant whitespace in debug prints and prefix some prints with __func__ to give some context.
Diffstat (limited to 'source/gameengine/Ketsji/KX_NavMeshObject.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_NavMeshObject.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_NavMeshObject.cpp b/source/gameengine/Ketsji/KX_NavMeshObject.cpp index 2368ff97a14..22f96eb7297 100644 --- a/source/gameengine/Ketsji/KX_NavMeshObject.cpp +++ b/source/gameengine/Ketsji/KX_NavMeshObject.cpp @@ -287,7 +287,7 @@ bool KX_NavMeshObject::BuildNavMesh() if (GetMeshCount()==0) { - printf("Can't find mesh for navmesh object: %s \n", m_name.ReadPtr()); + printf("Can't find mesh for navmesh object: %s\n", m_name.ReadPtr()); return false; } @@ -299,7 +299,7 @@ bool KX_NavMeshObject::BuildNavMesh() dmeshes, dvertices, ndvertsuniq, dtris, ndtris, vertsPerPoly ) || vertsPerPoly<3) { - printf("Can't build navigation mesh data for object:%s \n", m_name.ReadPtr()); + printf("Can't build navigation mesh data for object:%s\n", m_name.ReadPtr()); return false; } |