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authorNick Samarin <nicks1987@bigmir.net>2010-06-01 02:35:22 +0400
committerNick Samarin <nicks1987@bigmir.net>2010-06-01 02:35:22 +0400
commit05b92f0fc90b5f2cd5d933f97df20c774b42479f (patch)
tree2f3870936365c1c727e19e2a44891d323d57b0dc /source/gameengine/Ketsji/KX_NavMeshObject.h
parentd7a701c2c5ffbe9313431c6367a264e54136accb (diff)
Added new actuator type for following steering behaviors: seek, flee, path following; renamed KX_Pathfinder to KX_NavMeshObject
Diffstat (limited to 'source/gameengine/Ketsji/KX_NavMeshObject.h')
-rw-r--r--source/gameengine/Ketsji/KX_NavMeshObject.h76
1 files changed, 76 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_NavMeshObject.h b/source/gameengine/Ketsji/KX_NavMeshObject.h
new file mode 100644
index 00000000000..02b29c25409
--- /dev/null
+++ b/source/gameengine/Ketsji/KX_NavMeshObject.h
@@ -0,0 +1,76 @@
+/**
+* $Id$
+*
+* ***** BEGIN GPL LICENSE BLOCK *****
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+*
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+*
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software Foundation,
+* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
+* All rights reserved.
+*
+* The Original Code is: all of this file.
+*
+* Contributor(s): none yet.
+*
+* ***** END GPL LICENSE BLOCK *****
+*/
+#ifndef __KX_PATHFINDER
+#define __KX_PATHFINDER
+#include "DetourStatNavMesh.h"
+#include "KX_GameObject.h"
+#include "PyObjectPlus.h"
+#include <vector>
+
+class RAS_MeshObject;
+class MT_Transform;
+
+class KX_NavMeshObject: public KX_GameObject
+{
+ Py_Header;
+
+protected:
+ dtStatNavMesh* m_navMesh;
+
+ bool BuildVertIndArrays(RAS_MeshObject* meshobj, float *&vertices, int& nverts,
+ unsigned short *&faces, int& npolys);
+
+public:
+ KX_NavMeshObject(void* sgReplicationInfo, SG_Callbacks callbacks);
+ ~KX_NavMeshObject();
+
+ virtual CValue* GetReplica();
+ virtual void ProcessReplica();
+
+
+ bool BuildNavMesh();
+ int FindPath(const MT_Point3& from, const MT_Point3& to, float* path, int maxPathLen);
+ float Raycast(const MT_Point3& from, const MT_Point3& to);
+ void DrawNavMesh();
+ void DrawPath(const float *path, int pathLen, const MT_Vector3& color);
+
+
+#ifndef DISABLE_PYTHON
+ /* --------------------------------------------------------------------- */
+ /* Python interface ---------------------------------------------------- */
+ /* --------------------------------------------------------------------- */
+
+ KX_PYMETHOD_DOC(KX_NavMeshObject, findPath);
+ KX_PYMETHOD_DOC(KX_NavMeshObject, raycast);
+ KX_PYMETHOD_DOC_NOARGS(KX_NavMeshObject, draw);
+#endif
+};
+
+#endif //__KX_PATHFINDER
+