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authorNick Samarin <nicks1987@bigmir.net>2010-06-08 03:09:50 +0400
committerNick Samarin <nicks1987@bigmir.net>2010-06-08 03:09:50 +0400
commit9d1b8bf0f801572fb1f25000883ce434aad3f964 (patch)
treefbd2fef3fb042c192800d2f00ef36575b512672e /source/gameengine/Ketsji/KX_NavMeshObject.h
parent0932f365bfefb5ddabcc042abfa5f3d3a5c0246e (diff)
Added segment obstacles, creation obstacles for walls of navigation mesh
Diffstat (limited to 'source/gameengine/Ketsji/KX_NavMeshObject.h')
-rw-r--r--source/gameengine/Ketsji/KX_NavMeshObject.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_NavMeshObject.h b/source/gameengine/Ketsji/KX_NavMeshObject.h
index 02b29c25409..dff05d32183 100644
--- a/source/gameengine/Ketsji/KX_NavMeshObject.h
+++ b/source/gameengine/Ketsji/KX_NavMeshObject.h
@@ -55,6 +55,7 @@ public:
bool BuildNavMesh();
+ dtStatNavMesh* GetNavMesh();
int FindPath(const MT_Point3& from, const MT_Point3& to, float* path, int maxPathLen);
float Raycast(const MT_Point3& from, const MT_Point3& to);
void DrawNavMesh();