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author | Benoit Bolsee <benoit.bolsee@online.be> | 2008-10-01 23:16:13 +0400 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2008-10-01 23:16:13 +0400 |
commit | 8550c2b594fb1a2544b77b7f3abec84b29b1745d (patch) | |
tree | cf54081e1efe46327c6125297da4e829cabe283b /source/gameengine/Ketsji/KX_NearSensor.cpp | |
parent | 611b4b383ab56c92a3d09e670773cb66a7b61ad6 (diff) |
BGE patch: new force field constraint actuator
A new type of constraint actuator is available: Force field.
It provides a very similar service to the Fh material feature
but with some specificities:
- It is defined at the object level: each object can have
different settings and you don't need to use material.
- It can be applied in all 6 directions and not just -Z.
- It can be enabled/disabled easily (it's an actuator).
- You can have multiple force fields active at the same time
on the same object in different direction (think of a
space ship in a tunnel with a repulsive force field
on each wall).
- You can have a different damping for the rotation.
Besides that it provides the same dynamic behavior and the
parameters are self explanatory.
It works by adapting the linear and angular velocity: the
dynamic is independent of the mass. It is compatible with
all other motion actuators.
Note: linear and anysotropic friction is not yet implemented,
the only friction will come from the object damping parameters.
Support for friction will be added in a future revision.
Diffstat (limited to 'source/gameengine/Ketsji/KX_NearSensor.cpp')
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