diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-11-13 00:16:53 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2008-11-13 00:16:53 +0300 |
commit | bdfe7d89e2f1292644577972c716931b4ce3c6c3 (patch) | |
tree | d00eb50b749cb001e2b08272c91791e66740b05d /source/gameengine/Ketsji/KX_NearSensor.cpp | |
parent | 78a1c27c4a6abe0ed31ca93ad21910f3df04da56 (diff) | |
parent | 7e4db234cee71ead34ee81a12e27da4bd548eb4b (diff) |
Merge of trunk into blender 2.5:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r12987:17416
Issues:
* GHOST/X11 had conflicting changes. Some code was added in 2.5, which was
later added in trunk also, but reverted partially, specifically revision
16683. I have left out this reversion in the 2.5 branch since I think it is
needed there.
http://projects.blender.org/plugins/scmsvn/viewcvs.php?view=rev&root=bf-blender&revision=16683
* Scons had various conflicting changes, I decided to go with trunk version
for everything except priorities and some library renaming.
* In creator.c, there were various fixes and fixes for fixes related to the -w
-W and -p options. In 2.5 -w and -W is not coded yet, and -p is done
differently. Since this is changed so much, and I don't think those fixes
would be needed in 2.5, I've left them out.
* Also in creator.c: there was code for a python bugfix where the screen was not
initialized when running with -P. The code that initializes the screen there
I had to disable, that can't work in 2.5 anymore but left it commented as a
reminder.
Further I had to disable some new function calls. using src/ and python/, as
was done already in this branch, disabled function calls:
* bpath.c: error reporting
* BME_conversions.c: editmesh conversion functions.
* SHD_dynamic: disabled almost completely, there is no python/.
* KX_PythonInit.cpp and Ketsji/ build files: Mathutils is not there, disabled.
* text.c: clipboard copy call.
* object.c: OB_SUPPORT_MATERIAL.
* DerivedMesh.c and subsurf_ccg, stipple_quarttone.
Still to be done:
* Go over files and functions that were moved to a different location but could
still use changes that were done in trunk.
Diffstat (limited to 'source/gameengine/Ketsji/KX_NearSensor.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_NearSensor.cpp | 97 |
1 files changed, 72 insertions, 25 deletions
diff --git a/source/gameengine/Ketsji/KX_NearSensor.cpp b/source/gameengine/Ketsji/KX_NearSensor.cpp index d893990735f..bae87c28123 100644 --- a/source/gameengine/Ketsji/KX_NearSensor.cpp +++ b/source/gameengine/Ketsji/KX_NearSensor.cpp @@ -75,6 +75,21 @@ KX_NearSensor::KX_NearSensor(SCA_EventManager* eventmgr, SynchronizeTransform(); } +void KX_NearSensor::SynchronizeTransform() +{ + // The near and radar sensors are using a different physical object which is + // not linked to the parent object, must synchronize it. + if (m_physCtrl) + { + KX_GameObject* parent = ((KX_GameObject*)GetParent()); + MT_Vector3 pos = parent->NodeGetWorldPosition(); + MT_Quaternion orn = parent->NodeGetWorldOrientation().getRotation(); + m_physCtrl->setPosition(pos.x(),pos.y(),pos.z()); + m_physCtrl->setOrientation(orn.x(),orn.y(),orn.z(),orn.w()); + m_physCtrl->calcXform(); + } +} + void KX_NearSensor::RegisterSumo(KX_TouchEventManager *touchman) { if (m_physCtrl) @@ -83,14 +98,19 @@ void KX_NearSensor::RegisterSumo(KX_TouchEventManager *touchman) } } +void KX_NearSensor::UnregisterSumo(KX_TouchEventManager* touchman) +{ + if (m_physCtrl) + { + touchman->GetPhysicsEnvironment()->removeSensor(m_physCtrl); + } +} + CValue* KX_NearSensor::GetReplica() { KX_NearSensor* replica = new KX_NearSensor(*this); replica->m_colliders = new CListValue(); - replica->m_bCollision = false; - replica->m_bTriggered= false; - replica->m_hitObject = NULL; - replica->m_bLastTriggered = false; + replica->Init(); // this will copy properties and so on... CValue::AddDataToReplica(replica); @@ -123,9 +143,6 @@ CValue* KX_NearSensor::GetReplica() void KX_NearSensor::ReParent(SCA_IObject* parent) { - - SCA_ISensor::ReParent(parent); - m_client_info->m_gameobject = static_cast<KX_GameObject*>(parent); m_client_info->m_sensors.push_back(this); @@ -139,6 +156,7 @@ void KX_NearSensor::ReParent(SCA_IObject* parent) */ ((KX_GameObject*)GetParent())->GetSGNode()->ComputeWorldTransforms(NULL); SynchronizeTransform(); + SCA_ISensor::ReParent(parent); } @@ -172,13 +190,13 @@ bool KX_NearSensor::Evaluate(CValue* event) { if (m_physCtrl) { - m_physCtrl->SetMargin(m_ResetMargin); + m_physCtrl->SetRadius(m_ResetMargin); } } else { if (m_physCtrl) { - m_physCtrl->SetMargin(m_Margin); + m_physCtrl->SetRadius(m_Margin); } } @@ -188,7 +206,36 @@ bool KX_NearSensor::Evaluate(CValue* event) return result; } +// this function is called at broad phase stage to check if the two controller +// need to interact at all. It is used for Near/Radar sensor that don't need to +// check collision with object not included in filter +bool KX_NearSensor::BroadPhaseFilterCollision(void*obj1,void*obj2) +{ + KX_GameObject* parent = static_cast<KX_GameObject*>(GetParent()); + + // need the mapping from PHY_IPhysicsController to gameobjects now + assert(obj1==m_physCtrl && obj2); + KX_ClientObjectInfo* client_info = static_cast<KX_ClientObjectInfo*>((static_cast<PHY_IPhysicsController*>(obj2))->getNewClientInfo()); + KX_GameObject* gameobj = ( client_info ? + client_info->m_gameobject : + NULL); + + if (gameobj && (gameobj != parent)) + { + // only take valid colliders + if (client_info->m_type == KX_ClientObjectInfo::ACTOR) + { + if ((m_touchedpropname.Length() == 0) || + (gameobj->GetProperty(m_touchedpropname))) + { + return true; + } + } + } + + return false; +} bool KX_NearSensor::NewHandleCollision(void* obj1,void* obj2,const PHY_CollData * coll_data) { @@ -205,20 +252,24 @@ bool KX_NearSensor::NewHandleCollision(void* obj1,void* obj2,const PHY_CollData client_info->m_gameobject : NULL); - if (gameobj && (gameobj != parent)) + // Add the same check as in SCA_ISensor::Activate(), + // we don't want to record collision when the sensor is not active. + if (m_links && !m_suspended && + gameobj /* done in BroadPhaseFilterCollision() && (gameobj != parent)*/) { if (!m_colliders->SearchValue(gameobj)) m_colliders->Add(gameobj->AddRef()); // only take valid colliders - if (client_info->m_type == KX_ClientObjectInfo::ACTOR) - { - if ((m_touchedpropname.Length() == 0) || - (gameobj->GetProperty(m_touchedpropname))) - { + // These checks are done already in BroadPhaseFilterCollision() + //if (client_info->m_type == KX_ClientObjectInfo::ACTOR) + //{ + // if ((m_touchedpropname.Length() == 0) || + // (gameobj->GetProperty(m_touchedpropname))) + // { m_bTriggered = true; m_hitObject = gameobj; - } - } + // } + //} } return DT_CONTINUE; @@ -260,14 +311,10 @@ PyParentObject KX_NearSensor::Parents[] = { PyMethodDef KX_NearSensor::Methods[] = { - {"setProperty", - (PyCFunction) KX_NearSensor::sPySetProperty, METH_VARARGS, SetProperty_doc}, - {"getProperty", - (PyCFunction) KX_NearSensor::sPyGetProperty, METH_VARARGS, GetProperty_doc}, - {"getHitObject", - (PyCFunction) KX_NearSensor::sPyGetHitObject, METH_VARARGS, GetHitObject_doc}, - {"getHitObjectList", - (PyCFunction) KX_NearSensor::sPyGetHitObjectList, METH_VARARGS, GetHitObjectList_doc}, + {"setProperty", (PyCFunction) KX_NearSensor::sPySetProperty, METH_VARARGS, (PY_METHODCHAR)SetProperty_doc}, + {"getProperty", (PyCFunction) KX_NearSensor::sPyGetProperty, METH_VARARGS, (PY_METHODCHAR)GetProperty_doc}, + {"getHitObject",(PyCFunction) KX_NearSensor::sPyGetHitObject, METH_VARARGS, (PY_METHODCHAR)GetHitObject_doc}, + {"getHitObjectList", (PyCFunction) KX_NearSensor::sPyGetHitObjectList, METH_VARARGS, (PY_METHODCHAR)GetHitObjectList_doc}, {NULL,NULL} //Sentinel }; |