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authorCampbell Barton <ideasman42@gmail.com>2009-04-22 18:42:00 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-04-22 18:42:00 +0400
commit5553d2c0142539c754575ce471c2676e0d5dff34 (patch)
tree7842bd82afbc5cf797594dbee03fb881039e37b9 /source/gameengine/Ketsji/KX_NearSensor.cpp
parenta8592d09d0173bab0e3eb66a315146e164cf14a4 (diff)
BGE C++ API
PyObjectPlus::ProcessReplica() is now called when any of its subclasses are replicated. This is important because PyObjectPlus::ProcessReplica() NULL's the 'm_proxy' python pointer I added recently. Without this a replicated subclass of PyObjectPlus could have an invalid pointer (crashing the BGE). This change also means CValue::AddDataToReplica() can be moved into CValue::ProcessReplica() since ProcessReplica is always called.
Diffstat (limited to 'source/gameengine/Ketsji/KX_NearSensor.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_NearSensor.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_NearSensor.cpp b/source/gameengine/Ketsji/KX_NearSensor.cpp
index ce519e1752c..23c525a1b52 100644
--- a/source/gameengine/Ketsji/KX_NearSensor.cpp
+++ b/source/gameengine/Ketsji/KX_NearSensor.cpp
@@ -111,8 +111,7 @@ CValue* KX_NearSensor::GetReplica()
KX_NearSensor* replica = new KX_NearSensor(*this);
replica->m_colliders = new CListValue();
replica->Init();
- // this will copy properties and so on...
- CValue::AddDataToReplica(replica);
+ replica->ProcessReplica();
replica->m_client_info = new KX_ClientObjectInfo(m_client_info->m_gameobject, KX_ClientObjectInfo::NEAR);