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authorCampbell Barton <ideasman42@gmail.com>2009-02-25 15:07:51 +0300
committerCampbell Barton <ideasman42@gmail.com>2009-02-25 15:07:51 +0300
commit7fffb0b6302618049a35e6bacf0aeed70a47d8aa (patch)
tree8b61ee940e4777f9bed4b63e5e3cc55bf2803ce1 /source/gameengine/Ketsji/KX_NearSensor.cpp
parentc77af311665d230ed933138cd20962d021ad5c2b (diff)
Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID.
Now Sumo is has been deprecated for a while we might want to remove it for 2.5.
Diffstat (limited to 'source/gameengine/Ketsji/KX_NearSensor.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_NearSensor.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_NearSensor.cpp b/source/gameengine/Ketsji/KX_NearSensor.cpp
index fb38f16c169..5b1df8b1fe1 100644
--- a/source/gameengine/Ketsji/KX_NearSensor.cpp
+++ b/source/gameengine/Ketsji/KX_NearSensor.cpp
@@ -37,7 +37,6 @@
#include "PHY_IPhysicsEnvironment.h"
#include "PHY_IPhysicsController.h"
-
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
@@ -272,7 +271,7 @@ bool KX_NearSensor::NewHandleCollision(void* obj1,void* obj2,const PHY_CollData
//}
}
- return DT_CONTINUE;
+ return false; // was DT_CONTINUE; but this was defined in Sumo as false
}