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authorBenoit Bolsee <benoit.bolsee@online.be>2008-07-15 22:57:10 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2008-07-15 22:57:10 +0400
commite433719f51b025c8424965ceddb5bb33686fa470 (patch)
tree06c5b212af1a4d36c7a4d7d18cb7f03336141afd /source/gameengine/Ketsji/KX_NearSensor.cpp
parent4c48b4846e9ce8e639a28b9601a905ba9bedb72a (diff)
BGE bug fix (good for 2.47): radar and near sensor did not filter correctly the collisioning objects based on ACTOR flag when the parent object was added dynamically. This could result in a very big performance decrease.
Diffstat (limited to 'source/gameengine/Ketsji/KX_NearSensor.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_NearSensor.cpp4
1 files changed, 1 insertions, 3 deletions
diff --git a/source/gameengine/Ketsji/KX_NearSensor.cpp b/source/gameengine/Ketsji/KX_NearSensor.cpp
index d69871275b9..89699d80031 100644
--- a/source/gameengine/Ketsji/KX_NearSensor.cpp
+++ b/source/gameengine/Ketsji/KX_NearSensor.cpp
@@ -135,9 +135,6 @@ CValue* KX_NearSensor::GetReplica()
void KX_NearSensor::ReParent(SCA_IObject* parent)
{
-
- SCA_ISensor::ReParent(parent);
-
m_client_info->m_gameobject = static_cast<KX_GameObject*>(parent);
m_client_info->m_sensors.push_back(this);
@@ -151,6 +148,7 @@ void KX_NearSensor::ReParent(SCA_IObject* parent)
*/
((KX_GameObject*)GetParent())->GetSGNode()->ComputeWorldTransforms(NULL);
SynchronizeTransform();
+ SCA_ISensor::ReParent(parent);
}