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author | Benoit Bolsee <benoit.bolsee@online.be> | 2008-04-20 01:09:40 +0400 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2008-04-20 01:09:40 +0400 |
commit | b0049e608859bd129bb5c13fecdd161811741185 (patch) | |
tree | 683a14f4d5e4db2c3c2231df4a5f8fa59b93f886 /source/gameengine/Ketsji/KX_NearSensor.h | |
parent | eb7edc4cba5747f4db76d8b35f55b1c2b7553558 (diff) |
fix BGE bug #8094: Collision sensor on child object makes the object rotate or move very fast. Collision sensor can now be set on child object without side effect.
Diffstat (limited to 'source/gameengine/Ketsji/KX_NearSensor.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_NearSensor.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_NearSensor.h b/source/gameengine/Ketsji/KX_NearSensor.h index 994090eea8c..c6724caccc3 100644 --- a/source/gameengine/Ketsji/KX_NearSensor.h +++ b/source/gameengine/Ketsji/KX_NearSensor.h @@ -68,6 +68,7 @@ public: PyTypeObject* T=&Type); */ virtual ~KX_NearSensor(); + virtual void SynchronizeTransform(); virtual CValue* GetReplica(); virtual bool Evaluate(CValue* event); |