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authorBenoit Bolsee <benoit.bolsee@online.be>2008-04-20 01:09:40 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2008-04-20 01:09:40 +0400
commitb0049e608859bd129bb5c13fecdd161811741185 (patch)
tree683a14f4d5e4db2c3c2231df4a5f8fa59b93f886 /source/gameengine/Ketsji/KX_NearSensor.h
parenteb7edc4cba5747f4db76d8b35f55b1c2b7553558 (diff)
fix BGE bug #8094: Collision sensor on child object makes the object rotate or move very fast. Collision sensor can now be set on child object without side effect.
Diffstat (limited to 'source/gameengine/Ketsji/KX_NearSensor.h')
-rw-r--r--source/gameengine/Ketsji/KX_NearSensor.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_NearSensor.h b/source/gameengine/Ketsji/KX_NearSensor.h
index 994090eea8c..c6724caccc3 100644
--- a/source/gameengine/Ketsji/KX_NearSensor.h
+++ b/source/gameengine/Ketsji/KX_NearSensor.h
@@ -68,6 +68,7 @@ public:
PyTypeObject* T=&Type);
*/
virtual ~KX_NearSensor();
+ virtual void SynchronizeTransform();
virtual CValue* GetReplica();
virtual bool Evaluate(CValue* event);