diff options
author | Hans Lambermont <hans@lambermont.dyndns.org> | 2002-10-12 15:37:38 +0400 |
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committer | Hans Lambermont <hans@lambermont.dyndns.org> | 2002-10-12 15:37:38 +0400 |
commit | 12315f4d0e0ae993805f141f64cb8c73c5297311 (patch) | |
tree | 59b45827cd8293cfb727758989c7a74b40183974 /source/gameengine/Ketsji/KX_ObjectActuator.cpp |
Initial revisionv2.25
Diffstat (limited to 'source/gameengine/Ketsji/KX_ObjectActuator.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_ObjectActuator.cpp | 400 |
1 files changed, 400 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_ObjectActuator.cpp b/source/gameengine/Ketsji/KX_ObjectActuator.cpp new file mode 100644 index 00000000000..97e167385dc --- /dev/null +++ b/source/gameengine/Ketsji/KX_ObjectActuator.cpp @@ -0,0 +1,400 @@ +/** + * Do translation/rotation actions + * + * $Id$ + * + * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. The Blender + * Foundation also sells licenses for use in proprietary software under + * the Blender License. See http://www.blender.org/BL/ for information + * about this. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software Foundation, + * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + * + * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. + * All rights reserved. + * + * The Original Code is: all of this file. + * + * Contributor(s): none yet. + * + * ***** END GPL/BL DUAL LICENSE BLOCK ***** + */ + +#include "KX_ObjectActuator.h" +#include "KX_GameObject.h" +#include "KX_IPhysicsController.h" + + +/* ------------------------------------------------------------------------- */ +/* Native functions */ +/* ------------------------------------------------------------------------- */ + + +KX_ObjectActuator:: +KX_ObjectActuator( + SCA_IObject* gameobj, + const MT_Vector3& force, + const MT_Vector3& torque, + const MT_Vector3& dloc, + const MT_Vector3& drot, + const MT_Vector3& linV, + const MT_Vector3& angV, + const KX_LocalFlags& flag, + PyTypeObject* T +) : + SCA_IActuator(gameobj,T), + m_force(force), + m_torque(torque), + m_dloc(dloc), + m_drot(drot), + m_linear_velocity(linV), + m_angular_velocity(angV), + m_active_combined_velocity (false), + m_bitLocalFlag (flag) +{ +} + +bool KX_ObjectActuator::Update(double curtime,double deltatime) +{ + + bool bNegativeEvent = IsNegativeEvent(); + RemoveAllEvents(); + + KX_GameObject *parent = static_cast<KX_GameObject *>(GetParent()); + + if (bNegativeEvent) { + // If we previously set the linear velocity we now have to inform + // the physics controller that we no longer wish to apply it and that + // it should reconcile the externally set velocity with it's + // own velocity. + if (m_active_combined_velocity) { + //if (parent->GetSumoObject()) { + //parent->GetPhysicsController()->ResolveCombinedVelocities( + // m_linear_velocity, + // m_angular_velocity, + // (m_bitLocalFlag.LinearVelocity) != 0, + // (m_bitLocalFlag.AngularVelocity) != 0 + //); + m_active_combined_velocity = false; + //} + return false; + } else { + return false; + } + + } else + if (parent) + { + /* Probably better to use some flags, so these MT_zero tests can be */ + /* skipped. */ + if (!MT_fuzzyZero(m_force)) + { + parent->ApplyForce(m_force,(m_bitLocalFlag.Force) != 0); + } + if (!MT_fuzzyZero(m_torque)) + { + parent->ApplyTorque(m_torque,(m_bitLocalFlag.Torque) != 0); + } + if (!MT_fuzzyZero(m_dloc)) + { + parent->ApplyMovement(m_dloc,(m_bitLocalFlag.DLoc) != 0); + } + if (!MT_fuzzyZero(m_drot)) + { + parent->ApplyRotation(m_drot,(m_bitLocalFlag.DRot) != 0); + } + if (!MT_fuzzyZero(m_linear_velocity)) + { + if (m_bitLocalFlag.AddOrSetLinV) { + parent->addLinearVelocity(m_linear_velocity,(m_bitLocalFlag.LinearVelocity) != 0); + } else { + m_active_combined_velocity = true; + parent->setLinearVelocity(m_linear_velocity,(m_bitLocalFlag.LinearVelocity) != 0); + } + } + if (!MT_fuzzyZero(m_angular_velocity)) + { + parent->setAngularVelocity(m_angular_velocity,(m_bitLocalFlag.AngularVelocity) != 0); + m_active_combined_velocity = true; + } + + } + return true; +} + + + +CValue* KX_ObjectActuator::GetReplica() +{ + KX_ObjectActuator* replica = new KX_ObjectActuator(*this);//m_float,GetName()); + replica->ProcessReplica(); + + // this will copy properties and so on... + CValue::AddDataToReplica(replica); + + return replica; +} + + + +/* some 'standard' utilities... */ +bool KX_ObjectActuator::isValid(KX_ObjectActuator::KX_OBJECT_ACT_VEC_TYPE type) +{ + bool res = false; + res = (type > KX_OBJECT_ACT_NODEF) && (type < KX_OBJECT_ACT_MAX); + return res; +} + + + +/* ------------------------------------------------------------------------- */ +/* Python functions */ +/* ------------------------------------------------------------------------- */ + +/* Integration hooks ------------------------------------------------------- */ +PyTypeObject KX_ObjectActuator::Type = { + PyObject_HEAD_INIT(&PyType_Type) + 0, + "KX_ObjectActuator", + sizeof(KX_ObjectActuator), + 0, + PyDestructor, + 0, + __getattr, + __setattr, + 0, //&MyPyCompare, + __repr, + 0, //&cvalue_as_number, + 0, + 0, + 0, + 0 +}; + +PyParentObject KX_ObjectActuator::Parents[] = { + &KX_ObjectActuator::Type, + &SCA_IActuator::Type, + &SCA_ILogicBrick::Type, + &CValue::Type, + NULL +}; + +PyMethodDef KX_ObjectActuator::Methods[] = { + {"getForce", (PyCFunction) KX_ObjectActuator::sPyGetForce, METH_VARARGS}, + {"setForce", (PyCFunction) KX_ObjectActuator::sPySetForce, METH_VARARGS}, + {"getTorque", (PyCFunction) KX_ObjectActuator::sPyGetTorque, METH_VARARGS}, + {"setTorque", (PyCFunction) KX_ObjectActuator::sPySetTorque, METH_VARARGS}, + {"getDLoc", (PyCFunction) KX_ObjectActuator::sPyGetDLoc, METH_VARARGS}, + {"setDLoc", (PyCFunction) KX_ObjectActuator::sPySetDLoc, METH_VARARGS}, + {"getDRot", (PyCFunction) KX_ObjectActuator::sPyGetDRot, METH_VARARGS}, + {"setDRot", (PyCFunction) KX_ObjectActuator::sPySetDRot, METH_VARARGS}, + {"getLinearVelocity", (PyCFunction) KX_ObjectActuator::sPyGetLinearVelocity, METH_VARARGS}, + {"setLinearVelocity", (PyCFunction) KX_ObjectActuator::sPySetLinearVelocity, METH_VARARGS}, + {"getAngularVelocity", (PyCFunction) KX_ObjectActuator::sPyGetAngularVelocity, METH_VARARGS}, + {"setAngularVelocity", (PyCFunction) KX_ObjectActuator::sPySetAngularVelocity, METH_VARARGS}, + + + {NULL,NULL} //Sentinel +}; + +PyObject* KX_ObjectActuator::_getattr(char* attr) { + _getattr_up(SCA_IActuator); +}; + +/* 1. set ------------------------------------------------------------------ */ +/* Removed! */ + +/* 2. getForce */ +PyObject* KX_ObjectActuator::PyGetForce(PyObject* self, + PyObject* args, + PyObject* kwds) +{ + PyObject *retVal = PyList_New(4); + + PyList_SetItem(retVal, 0, PyFloat_FromDouble(m_force[0])); + PyList_SetItem(retVal, 1, PyFloat_FromDouble(m_force[1])); + PyList_SetItem(retVal, 2, PyFloat_FromDouble(m_force[2])); + PyList_SetItem(retVal, 3, BoolToPyArg(m_bitLocalFlag.Force)); + + return retVal; +} +/* 3. setForce */ +PyObject* KX_ObjectActuator::PySetForce(PyObject* self, + PyObject* args, + PyObject* kwds) +{ + float vecArg[3]; + int bToggle = 0; + if (!PyArg_ParseTuple(args, "fffi", &vecArg[0], &vecArg[1], + &vecArg[2], &bToggle)) { + return NULL; + } + m_force.setValue(vecArg); + m_bitLocalFlag.Force = PyArgToBool(bToggle); + Py_Return; +} + +/* 4. getTorque */ +PyObject* KX_ObjectActuator::PyGetTorque(PyObject* self, + PyObject* args, + PyObject* kwds) +{ + PyObject *retVal = PyList_New(4); + + PyList_SetItem(retVal, 0, PyFloat_FromDouble(m_torque[0])); + PyList_SetItem(retVal, 1, PyFloat_FromDouble(m_torque[1])); + PyList_SetItem(retVal, 2, PyFloat_FromDouble(m_torque[2])); + PyList_SetItem(retVal, 3, BoolToPyArg(m_bitLocalFlag.Torque)); + + return retVal; +} +/* 5. setTorque */ +PyObject* KX_ObjectActuator::PySetTorque(PyObject* self, + PyObject* args, + PyObject* kwds) +{ + float vecArg[3]; + int bToggle = 0; + if (!PyArg_ParseTuple(args, "fffi", &vecArg[0], &vecArg[1], + &vecArg[2], &bToggle)) { + return NULL; + } + m_torque.setValue(vecArg); + m_bitLocalFlag.Torque = PyArgToBool(bToggle); + Py_Return; +} + +/* 6. getDLoc */ +PyObject* KX_ObjectActuator::PyGetDLoc(PyObject* self, + PyObject* args, + PyObject* kwds) +{ + PyObject *retVal = PyList_New(4); + + PyList_SetItem(retVal, 0, PyFloat_FromDouble(m_dloc[0])); + PyList_SetItem(retVal, 1, PyFloat_FromDouble(m_dloc[1])); + PyList_SetItem(retVal, 2, PyFloat_FromDouble(m_dloc[2])); + PyList_SetItem(retVal, 3, BoolToPyArg(m_bitLocalFlag.DLoc)); + + return retVal; +} +/* 7. setDLoc */ +PyObject* KX_ObjectActuator::PySetDLoc(PyObject* self, + PyObject* args, + PyObject* kwds) +{ + float vecArg[3]; + int bToggle = 0; + if(!PyArg_ParseTuple(args, "fffi", &vecArg[0], &vecArg[1], + &vecArg[2], &bToggle)) { + return NULL; + } + m_dloc.setValue(vecArg); + m_bitLocalFlag.DLoc = PyArgToBool(bToggle); + Py_Return; +} + +/* 8. getDRot */ +PyObject* KX_ObjectActuator::PyGetDRot(PyObject* self, + PyObject* args, + PyObject* kwds) +{ + PyObject *retVal = PyList_New(4); + + PyList_SetItem(retVal, 0, PyFloat_FromDouble(m_drot[0])); + PyList_SetItem(retVal, 1, PyFloat_FromDouble(m_drot[1])); + PyList_SetItem(retVal, 2, PyFloat_FromDouble(m_drot[2])); + PyList_SetItem(retVal, 3, BoolToPyArg(m_bitLocalFlag.DRot)); + + return retVal; +} +/* 9. setDRot */ +PyObject* KX_ObjectActuator::PySetDRot(PyObject* self, + PyObject* args, + PyObject* kwds) +{ + float vecArg[3]; + int bToggle = 0; + if (!PyArg_ParseTuple(args, "fffi", &vecArg[0], &vecArg[1], + &vecArg[2], &bToggle)) { + return NULL; + } + m_drot.setValue(vecArg); + m_bitLocalFlag.DRot = PyArgToBool(bToggle); + Py_Return; +} + +/* 10. getLinearVelocity */ +PyObject* KX_ObjectActuator::PyGetLinearVelocity(PyObject* self, + PyObject* args, + PyObject* kwds) { + PyObject *retVal = PyList_New(4); + + PyList_SetItem(retVal, 0, PyFloat_FromDouble(m_linear_velocity[0])); + PyList_SetItem(retVal, 1, PyFloat_FromDouble(m_linear_velocity[1])); + PyList_SetItem(retVal, 2, PyFloat_FromDouble(m_linear_velocity[2])); + PyList_SetItem(retVal, 3, BoolToPyArg(m_bitLocalFlag.LinearVelocity)); + + return retVal; +} + +/* 11. setLinearVelocity */ +PyObject* KX_ObjectActuator::PySetLinearVelocity(PyObject* self, + PyObject* args, + PyObject* kwds) { + float vecArg[3]; + int bToggle = 0; + if (!PyArg_ParseTuple(args, "fffi", &vecArg[0], &vecArg[1], + &vecArg[2], &bToggle)) { + return NULL; + } + m_linear_velocity.setValue(vecArg); + m_bitLocalFlag.LinearVelocity = PyArgToBool(bToggle); + Py_Return; +} + + +/* 12. getAngularVelocity */ +PyObject* KX_ObjectActuator::PyGetAngularVelocity(PyObject* self, + PyObject* args, + PyObject* kwds) { + PyObject *retVal = PyList_New(4); + + PyList_SetItem(retVal, 0, PyFloat_FromDouble(m_angular_velocity[0])); + PyList_SetItem(retVal, 1, PyFloat_FromDouble(m_angular_velocity[1])); + PyList_SetItem(retVal, 2, PyFloat_FromDouble(m_angular_velocity[2])); + PyList_SetItem(retVal, 3, BoolToPyArg(m_bitLocalFlag.AngularVelocity)); + + return retVal; +} +/* 13. setAngularVelocity */ +PyObject* KX_ObjectActuator::PySetAngularVelocity(PyObject* self, + PyObject* args, + PyObject* kwds) { + float vecArg[3]; + int bToggle = 0; + if (!PyArg_ParseTuple(args, "fffi", &vecArg[0], &vecArg[1], + &vecArg[2], &bToggle)) { + return NULL; + } + m_angular_velocity.setValue(vecArg); + m_bitLocalFlag.AngularVelocity = PyArgToBool(bToggle); + Py_Return; +} + + + + +/* eof */ |