Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorDalai Felinto <dfelinto@gmail.com>2018-04-16 15:07:42 +0300
committerDalai Felinto <dfelinto@gmail.com>2018-04-17 18:51:28 +0300
commit159806140fd33e6ddab951c0f6f180cfbf927d38 (patch)
treeda076be3baa4d987fb5935e220a3d901c926e0e7 /source/gameengine/Ketsji/KX_ObjectActuator.cpp
parent28b996a9d2090efdd74115a653629ef9d7d871f7 (diff)
Removing Blender Game Engine from Blender 2.8
Folders removed entirely: * //extern/recastnavigation * //intern/decklink * //intern/moto * //source/blender/editors/space_logic * //source/blenderplayer * //source/gameengine This includes DNA data and any reference to the BGE code in Blender itself. We are bumping the subversion. Pending tasks: * Tile/clamp code in image editor draw code. * Viewport drawing code (so much of this will go away because of BI removal that we can wait until then to remove this.
Diffstat (limited to 'source/gameengine/Ketsji/KX_ObjectActuator.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_ObjectActuator.cpp709
1 files changed, 0 insertions, 709 deletions
diff --git a/source/gameengine/Ketsji/KX_ObjectActuator.cpp b/source/gameengine/Ketsji/KX_ObjectActuator.cpp
deleted file mode 100644
index 8c1dee7940f..00000000000
--- a/source/gameengine/Ketsji/KX_ObjectActuator.cpp
+++ /dev/null
@@ -1,709 +0,0 @@
-/*
- * Do translation/rotation actions
- *
- *
- * ***** BEGIN GPL LICENSE BLOCK *****
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
- * All rights reserved.
- *
- * The Original Code is: all of this file.
- *
- * Contributor(s): none yet.
- *
- * ***** END GPL LICENSE BLOCK *****
- */
-
-/** \file gameengine/Ketsji/KX_ObjectActuator.cpp
- * \ingroup ketsji
- */
-
-#include <stdio.h>
-
-#include "KX_ObjectActuator.h"
-#include "KX_GameObject.h"
-#include "KX_PyMath.h" // For PyVecTo - should this include be put in PyObjectPlus?
-#include "PHY_IPhysicsController.h"
-#include "PHY_ICharacter.h"
-#include "PHY_IPhysicsEnvironment.h"
-
-/* ------------------------------------------------------------------------- */
-/* Native functions */
-/* ------------------------------------------------------------------------- */
-
-KX_ObjectActuator::
-KX_ObjectActuator(
- SCA_IObject* gameobj,
- KX_GameObject* refobj,
- const MT_Vector3& force,
- const MT_Vector3& torque,
- const MT_Vector3& dloc,
- const MT_Vector3& drot,
- const MT_Vector3& linV,
- const MT_Vector3& angV,
- const short damping,
- const KX_LocalFlags& flag
-) :
- SCA_IActuator(gameobj, KX_ACT_OBJECT),
- m_force(force),
- m_torque(torque),
- m_dloc(dloc),
- m_drot(drot),
- m_linear_velocity(linV),
- m_angular_velocity(angV),
- m_linear_length2(0.0f),
- m_current_linear_factor(0.0f),
- m_current_angular_factor(0.0f),
- m_damping(damping),
- m_previous_error(0.0f,0.0f,0.0f),
- m_error_accumulator(0.0f,0.0f,0.0f),
- m_bitLocalFlag (flag),
- m_reference(refobj),
- m_active_combined_velocity (false),
- m_linear_damping_active(false),
- m_angular_damping_active(false),
- m_jumping(false)
-{
- if (m_bitLocalFlag.ServoControl)
- {
- // in servo motion, the force is local if the target velocity is local
- m_bitLocalFlag.Force = m_bitLocalFlag.LinearVelocity;
-
- m_pid = m_torque;
- }
- if (m_bitLocalFlag.CharacterMotion)
- {
- KX_GameObject *parent = static_cast<KX_GameObject *>(GetParent());
- PHY_ICharacter *character = parent->GetScene()->GetPhysicsEnvironment()->GetCharacterController(parent);
-
- if (!character)
- {
- printf("Character motion enabled on non-character object (%s), falling back to simple motion.\n", parent->GetName().Ptr());
- m_bitLocalFlag.CharacterMotion = false;
- }
- }
- if (m_reference)
- m_reference->RegisterActuator(this);
- UpdateFuzzyFlags();
-}
-
-KX_ObjectActuator::~KX_ObjectActuator()
-{
- if (m_reference)
- m_reference->UnregisterActuator(this);
-}
-
-bool KX_ObjectActuator::Update()
-{
-
- bool bNegativeEvent = IsNegativeEvent();
- RemoveAllEvents();
-
- KX_GameObject *parent = static_cast<KX_GameObject *>(GetParent());
- PHY_ICharacter *character = parent->GetScene()->GetPhysicsEnvironment()->GetCharacterController(parent);
-
- if (bNegativeEvent) {
- // If we previously set the linear velocity we now have to inform
- // the physics controller that we no longer wish to apply it and that
- // it should reconcile the externally set velocity with it's
- // own velocity.
- if (m_active_combined_velocity) {
- if (parent)
- parent->ResolveCombinedVelocities(
- m_linear_velocity,
- m_angular_velocity,
- (m_bitLocalFlag.LinearVelocity) != 0,
- (m_bitLocalFlag.AngularVelocity) != 0
- );
- m_active_combined_velocity = false;
- }
-
- // Explicitly stop the movement if we're using character motion
- if (m_bitLocalFlag.CharacterMotion) {
- character->SetWalkDirection(MT_Vector3 (0.0f, 0.0f, 0.0f));
- }
-
- m_linear_damping_active = false;
- m_angular_damping_active = false;
- m_error_accumulator.setValue(0.0f,0.0f,0.0f);
- m_previous_error.setValue(0.0f,0.0f,0.0f);
- m_jumping = false;
- return false;
-
- } else if (parent)
- {
- if (m_bitLocalFlag.ServoControl)
- {
- // In this mode, we try to reach a target speed using force
- // As we don't know the friction, we must implement a generic
- // servo control to achieve the speed in a configurable
- // v = current velocity
- // V = target velocity
- // e = V-v = speed error
- // dt = time interval since previous update
- // I = sum(e(t)*dt)
- // dv = e(t) - e(t-1)
- // KP, KD, KI : coefficient
- // F = KP*e+KI*I+KD*dv
- MT_Scalar mass = parent->GetMass();
- if (mass < MT_EPSILON)
- return false;
- MT_Vector3 v = parent->GetLinearVelocity(m_bitLocalFlag.LinearVelocity);
- if (m_reference)
- {
- const MT_Point3& mypos = parent->NodeGetWorldPosition();
- const MT_Point3& refpos = m_reference->NodeGetWorldPosition();
- MT_Point3 relpos;
- relpos = (mypos-refpos);
- MT_Vector3 vel= m_reference->GetVelocity(relpos);
- if (m_bitLocalFlag.LinearVelocity)
- // must convert in local space
- vel = parent->NodeGetWorldOrientation().transposed()*vel;
- v -= vel;
- }
- MT_Vector3 e = m_linear_velocity - v;
- MT_Vector3 dv = e - m_previous_error;
- MT_Vector3 I = m_error_accumulator + e;
-
- m_force = m_pid.x()*e+m_pid.y()*I+m_pid.z()*dv;
- // to automatically adapt the PID coefficient to mass;
- m_force *= mass;
- if (m_bitLocalFlag.Torque)
- {
- if (m_force[0] > m_dloc[0])
- {
- m_force[0] = m_dloc[0];
- I[0] = m_error_accumulator[0];
- } else if (m_force[0] < m_drot[0])
- {
- m_force[0] = m_drot[0];
- I[0] = m_error_accumulator[0];
- }
- }
- if (m_bitLocalFlag.DLoc)
- {
- if (m_force[1] > m_dloc[1])
- {
- m_force[1] = m_dloc[1];
- I[1] = m_error_accumulator[1];
- } else if (m_force[1] < m_drot[1])
- {
- m_force[1] = m_drot[1];
- I[1] = m_error_accumulator[1];
- }
- }
- if (m_bitLocalFlag.DRot)
- {
- if (m_force[2] > m_dloc[2])
- {
- m_force[2] = m_dloc[2];
- I[2] = m_error_accumulator[2];
- } else if (m_force[2] < m_drot[2])
- {
- m_force[2] = m_drot[2];
- I[2] = m_error_accumulator[2];
- }
- }
- m_previous_error = e;
- m_error_accumulator = I;
- parent->ApplyForce(m_force,(m_bitLocalFlag.LinearVelocity) != 0);
- }
- else if (m_bitLocalFlag.CharacterMotion) {
- MT_Vector3 dir = m_dloc;
-
- if (m_bitLocalFlag.DLoc) {
- MT_Matrix3x3 basis = parent->GetPhysicsController()->GetOrientation();
- dir = basis * dir;
- }
-
- if (m_bitLocalFlag.AddOrSetCharLoc) {
- MT_Vector3 old_dir = character->GetWalkDirection();
-
- if (!old_dir.fuzzyZero()) {
- MT_Scalar mag = old_dir.length();
-
- dir = dir + old_dir;
- if (!dir.fuzzyZero())
- dir = dir.normalized() * mag;
- }
- }
-
- // We always want to set the walk direction since a walk direction of (0, 0, 0) should stop the character
- character->SetWalkDirection(dir/parent->GetScene()->GetPhysicsEnvironment()->GetNumTimeSubSteps());
-
- if (!m_bitLocalFlag.ZeroDRot)
- {
- parent->ApplyRotation(m_drot,(m_bitLocalFlag.DRot) != 0);
- }
-
- if (m_bitLocalFlag.CharacterJump) {
- if (!m_jumping) {
- character->Jump();
- m_jumping = true;
- }
- else if (character->OnGround())
- m_jumping = false;
- }
- }
- else {
- if (!m_bitLocalFlag.ZeroForce)
- {
- parent->ApplyForce(m_force,(m_bitLocalFlag.Force) != 0);
- }
- if (!m_bitLocalFlag.ZeroTorque)
- {
- parent->ApplyTorque(m_torque,(m_bitLocalFlag.Torque) != 0);
- }
- if (!m_bitLocalFlag.ZeroDLoc)
- {
- parent->ApplyMovement(m_dloc,(m_bitLocalFlag.DLoc) != 0);
- }
- if (!m_bitLocalFlag.ZeroDRot)
- {
- parent->ApplyRotation(m_drot,(m_bitLocalFlag.DRot) != 0);
- }
- if (!m_bitLocalFlag.ZeroLinearVelocity)
- {
- if (m_bitLocalFlag.AddOrSetLinV) {
- parent->addLinearVelocity(m_linear_velocity,(m_bitLocalFlag.LinearVelocity) != 0);
- } else {
- m_active_combined_velocity = true;
- if (m_damping > 0) {
- MT_Vector3 linV;
- if (!m_linear_damping_active) {
- // delta and the start speed (depends on the existing speed in that direction)
- linV = parent->GetLinearVelocity(m_bitLocalFlag.LinearVelocity);
- // keep only the projection along the desired direction
- m_current_linear_factor = linV.dot(m_linear_velocity)/m_linear_length2;
- m_linear_damping_active = true;
- }
- if (m_current_linear_factor < 1.0f)
- m_current_linear_factor += 1.0f/m_damping;
- if (m_current_linear_factor > 1.0f)
- m_current_linear_factor = 1.0f;
- linV = m_current_linear_factor * m_linear_velocity;
- parent->setLinearVelocity(linV,(m_bitLocalFlag.LinearVelocity) != 0);
- } else {
- parent->setLinearVelocity(m_linear_velocity,(m_bitLocalFlag.LinearVelocity) != 0);
- }
- }
- }
- if (!m_bitLocalFlag.ZeroAngularVelocity)
- {
- m_active_combined_velocity = true;
- if (m_damping > 0) {
- MT_Vector3 angV;
- if (!m_angular_damping_active) {
- // delta and the start speed (depends on the existing speed in that direction)
- angV = parent->GetAngularVelocity(m_bitLocalFlag.AngularVelocity);
- // keep only the projection along the desired direction
- m_current_angular_factor = angV.dot(m_angular_velocity)/m_angular_length2;
- m_angular_damping_active = true;
- }
- if (m_current_angular_factor < 1.0f)
- m_current_angular_factor += 1.0f/m_damping;
- if (m_current_angular_factor > 1.0f)
- m_current_angular_factor = 1.0f;
- angV = m_current_angular_factor * m_angular_velocity;
- parent->setAngularVelocity(angV,(m_bitLocalFlag.AngularVelocity) != 0);
- } else {
- parent->setAngularVelocity(m_angular_velocity,(m_bitLocalFlag.AngularVelocity) != 0);
- }
- }
- }
-
- }
- return true;
-}
-
-
-
-CValue* KX_ObjectActuator::GetReplica()
-{
- KX_ObjectActuator* replica = new KX_ObjectActuator(*this);//m_float,GetName());
- replica->ProcessReplica();
-
- return replica;
-}
-
-void KX_ObjectActuator::ProcessReplica()
-{
- SCA_IActuator::ProcessReplica();
- if (m_reference)
- m_reference->RegisterActuator(this);
-}
-
-bool KX_ObjectActuator::UnlinkObject(SCA_IObject* clientobj)
-{
- if (clientobj == (SCA_IObject*)m_reference)
- {
- // this object is being deleted, we cannot continue to use it as reference.
- m_reference = NULL;
- return true;
- }
- return false;
-}
-
-void KX_ObjectActuator::Relink(CTR_Map<CTR_HashedPtr, void*> *obj_map)
-{
- void **h_obj = (*obj_map)[m_reference];
- if (h_obj) {
- if (m_reference)
- m_reference->UnregisterActuator(this);
- m_reference = (KX_GameObject*)(*h_obj);
- m_reference->RegisterActuator(this);
- }
-}
-
-/* some 'standard' utilities... */
-bool KX_ObjectActuator::isValid(KX_ObjectActuator::KX_OBJECT_ACT_VEC_TYPE type)
-{
- bool res = false;
- res = (type > KX_OBJECT_ACT_NODEF) && (type < KX_OBJECT_ACT_MAX);
- return res;
-}
-
-#ifdef WITH_PYTHON
-
-/* ------------------------------------------------------------------------- */
-/* Python functions */
-/* ------------------------------------------------------------------------- */
-
-/* Integration hooks ------------------------------------------------------- */
-PyTypeObject KX_ObjectActuator::Type = {
- PyVarObject_HEAD_INIT(NULL, 0)
- "KX_ObjectActuator",
- sizeof(PyObjectPlus_Proxy),
- 0,
- py_base_dealloc,
- 0,
- 0,
- 0,
- 0,
- py_base_repr,
- 0,0,0,0,0,0,0,0,0,
- Py_TPFLAGS_DEFAULT | Py_TPFLAGS_BASETYPE,
- 0,0,0,0,0,0,0,
- Methods,
- 0,
- 0,
- &SCA_IActuator::Type,
- 0,0,0,0,0,0,
- py_base_new
-};
-
-PyMethodDef KX_ObjectActuator::Methods[] = {
- {NULL,NULL} //Sentinel
-};
-
-PyAttributeDef KX_ObjectActuator::Attributes[] = {
- KX_PYATTRIBUTE_VECTOR_RW_CHECK("force", -1000, 1000, false, KX_ObjectActuator, m_force, PyUpdateFuzzyFlags),
- KX_PYATTRIBUTE_BOOL_RW("useLocalForce", KX_ObjectActuator, m_bitLocalFlag.Force),
- KX_PYATTRIBUTE_VECTOR_RW_CHECK("torque", -1000, 1000, false, KX_ObjectActuator, m_torque, PyUpdateFuzzyFlags),
- KX_PYATTRIBUTE_BOOL_RW("useLocalTorque", KX_ObjectActuator, m_bitLocalFlag.Torque),
- KX_PYATTRIBUTE_VECTOR_RW_CHECK("dLoc", -1000, 1000, false, KX_ObjectActuator, m_dloc, PyUpdateFuzzyFlags),
- KX_PYATTRIBUTE_BOOL_RW("useLocalDLoc", KX_ObjectActuator, m_bitLocalFlag.DLoc),
- KX_PYATTRIBUTE_VECTOR_RW_CHECK("dRot", -1000, 1000, false, KX_ObjectActuator, m_drot, PyUpdateFuzzyFlags),
- KX_PYATTRIBUTE_BOOL_RW("useLocalDRot", KX_ObjectActuator, m_bitLocalFlag.DRot),
-#ifdef USE_MATHUTILS
- KX_PYATTRIBUTE_RW_FUNCTION("linV", KX_ObjectActuator, pyattr_get_linV, pyattr_set_linV),
- KX_PYATTRIBUTE_RW_FUNCTION("angV", KX_ObjectActuator, pyattr_get_angV, pyattr_set_angV),
-#else
- KX_PYATTRIBUTE_VECTOR_RW_CHECK("linV", -1000, 1000, false, KX_ObjectActuator, m_linear_velocity, PyUpdateFuzzyFlags),
- KX_PYATTRIBUTE_VECTOR_RW_CHECK("angV", -1000, 1000, false, KX_ObjectActuator, m_angular_velocity, PyUpdateFuzzyFlags),
-#endif
- KX_PYATTRIBUTE_BOOL_RW("useLocalLinV", KX_ObjectActuator, m_bitLocalFlag.LinearVelocity),
- KX_PYATTRIBUTE_BOOL_RW("useLocalAngV", KX_ObjectActuator, m_bitLocalFlag.AngularVelocity),
- KX_PYATTRIBUTE_SHORT_RW("damping", 0, 1000, false, KX_ObjectActuator, m_damping),
- KX_PYATTRIBUTE_RW_FUNCTION("forceLimitX", KX_ObjectActuator, pyattr_get_forceLimitX, pyattr_set_forceLimitX),
- KX_PYATTRIBUTE_RW_FUNCTION("forceLimitY", KX_ObjectActuator, pyattr_get_forceLimitY, pyattr_set_forceLimitY),
- KX_PYATTRIBUTE_RW_FUNCTION("forceLimitZ", KX_ObjectActuator, pyattr_get_forceLimitZ, pyattr_set_forceLimitZ),
- KX_PYATTRIBUTE_VECTOR_RW_CHECK("pid", -100, 200, true, KX_ObjectActuator, m_pid, PyCheckPid),
- KX_PYATTRIBUTE_RW_FUNCTION("reference", KX_ObjectActuator,pyattr_get_reference,pyattr_set_reference),
- { NULL } //Sentinel
-};
-
-/* Attribute get/set functions */
-
-#ifdef USE_MATHUTILS
-
-/* These require an SGNode */
-#define MATHUTILS_VEC_CB_LINV 1
-#define MATHUTILS_VEC_CB_ANGV 2
-
-static unsigned char mathutils_kxobactu_vector_cb_index = -1; /* index for our callbacks */
-
-static int mathutils_obactu_generic_check(BaseMathObject *bmo)
-{
- KX_ObjectActuator* self = static_cast<KX_ObjectActuator*>BGE_PROXY_REF(bmo->cb_user);
- if (self == NULL)
- return -1;
-
- return 0;
-}
-
-static int mathutils_obactu_vector_get(BaseMathObject *bmo, int subtype)
-{
- KX_ObjectActuator* self = static_cast<KX_ObjectActuator*>BGE_PROXY_REF(bmo->cb_user);
- if (self == NULL)
- return -1;
-
- switch (subtype) {
- case MATHUTILS_VEC_CB_LINV:
- self->m_linear_velocity.getValue(bmo->data);
- break;
- case MATHUTILS_VEC_CB_ANGV:
- self->m_angular_velocity.getValue(bmo->data);
- break;
- }
-
- return 0;
-}
-
-static int mathutils_obactu_vector_set(BaseMathObject *bmo, int subtype)
-{
- KX_ObjectActuator* self = static_cast<KX_ObjectActuator*>BGE_PROXY_REF(bmo->cb_user);
- if (self == NULL)
- return -1;
-
- switch (subtype) {
- case MATHUTILS_VEC_CB_LINV:
- self->m_linear_velocity.setValue(bmo->data);
- break;
- case MATHUTILS_VEC_CB_ANGV:
- self->m_angular_velocity.setValue(bmo->data);
- break;
- }
-
- return 0;
-}
-
-static int mathutils_obactu_vector_get_index(BaseMathObject *bmo, int subtype, int index)
-{
- /* lazy, avoid repeteing the case statement */
- if (mathutils_obactu_vector_get(bmo, subtype) == -1)
- return -1;
- return 0;
-}
-
-static int mathutils_obactu_vector_set_index(BaseMathObject *bmo, int subtype, int index)
-{
- float f = bmo->data[index];
-
- /* lazy, avoid repeteing the case statement */
- if (mathutils_obactu_vector_get(bmo, subtype) == -1)
- return -1;
-
- bmo->data[index] = f;
- return mathutils_obactu_vector_set(bmo, subtype);
-}
-
-static Mathutils_Callback mathutils_obactu_vector_cb = {
- mathutils_obactu_generic_check,
- mathutils_obactu_vector_get,
- mathutils_obactu_vector_set,
- mathutils_obactu_vector_get_index,
- mathutils_obactu_vector_set_index
-};
-
-PyObject *KX_ObjectActuator::pyattr_get_linV(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
-{
- return Vector_CreatePyObject_cb(
- BGE_PROXY_FROM_REF_BORROW(self_v), 3,
- mathutils_kxobactu_vector_cb_index, MATHUTILS_VEC_CB_LINV);
-}
-
-int KX_ObjectActuator::pyattr_set_linV(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
-{
- KX_ObjectActuator* self = static_cast<KX_ObjectActuator*>(self_v);
- if (!PyVecTo(value, self->m_linear_velocity))
- return PY_SET_ATTR_FAIL;
-
- self->UpdateFuzzyFlags();
-
- return PY_SET_ATTR_SUCCESS;
-}
-
-PyObject *KX_ObjectActuator::pyattr_get_angV(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
-{
- return Vector_CreatePyObject_cb(
- BGE_PROXY_FROM_REF_BORROW(self_v), 3,
- mathutils_kxobactu_vector_cb_index, MATHUTILS_VEC_CB_ANGV);
-}
-
-int KX_ObjectActuator::pyattr_set_angV(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
-{
- KX_ObjectActuator* self = static_cast<KX_ObjectActuator*>(self_v);
- if (!PyVecTo(value, self->m_angular_velocity))
- return PY_SET_ATTR_FAIL;
-
- self->UpdateFuzzyFlags();
-
- return PY_SET_ATTR_SUCCESS;
-}
-
-
-void KX_ObjectActuator_Mathutils_Callback_Init(void)
-{
- // register mathutils callbacks, ok to run more than once.
- mathutils_kxobactu_vector_cb_index = Mathutils_RegisterCallback(&mathutils_obactu_vector_cb);
-}
-
-#endif // USE_MATHUTILS
-
-PyObject *KX_ObjectActuator::pyattr_get_forceLimitX(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
-{
- KX_ObjectActuator* self = reinterpret_cast<KX_ObjectActuator*>(self_v);
- PyObject *retVal = PyList_New(3);
-
- PyList_SET_ITEM(retVal, 0, PyFloat_FromDouble(self->m_drot[0]));
- PyList_SET_ITEM(retVal, 1, PyFloat_FromDouble(self->m_dloc[0]));
- PyList_SET_ITEM(retVal, 2, PyBool_FromLong(self->m_bitLocalFlag.Torque));
-
- return retVal;
-}
-
-int KX_ObjectActuator::pyattr_set_forceLimitX(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
-{
- KX_ObjectActuator* self = reinterpret_cast<KX_ObjectActuator*>(self_v);
-
- PyObject *seq = PySequence_Fast(value, "");
- if (seq && PySequence_Fast_GET_SIZE(seq) == 3)
- {
- self->m_drot[0] = PyFloat_AsDouble(PySequence_Fast_GET_ITEM(value, 0));
- self->m_dloc[0] = PyFloat_AsDouble(PySequence_Fast_GET_ITEM(value, 1));
- self->m_bitLocalFlag.Torque = (PyLong_AsLong(PySequence_Fast_GET_ITEM(value, 2)) != 0);
-
- if (!PyErr_Occurred())
- {
- Py_DECREF(seq);
- return PY_SET_ATTR_SUCCESS;
- }
- }
-
- Py_XDECREF(seq);
-
- PyErr_SetString(PyExc_ValueError, "expected a sequence of 2 floats and a bool");
- return PY_SET_ATTR_FAIL;
-}
-
-PyObject *KX_ObjectActuator::pyattr_get_forceLimitY(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
-{
- KX_ObjectActuator* self = reinterpret_cast<KX_ObjectActuator*>(self_v);
- PyObject *retVal = PyList_New(3);
-
- PyList_SET_ITEM(retVal, 0, PyFloat_FromDouble(self->m_drot[1]));
- PyList_SET_ITEM(retVal, 1, PyFloat_FromDouble(self->m_dloc[1]));
- PyList_SET_ITEM(retVal, 2, PyBool_FromLong(self->m_bitLocalFlag.DLoc));
-
- return retVal;
-}
-
-int KX_ObjectActuator::pyattr_set_forceLimitY(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
-{
- KX_ObjectActuator* self = reinterpret_cast<KX_ObjectActuator*>(self_v);
-
- PyObject *seq = PySequence_Fast(value, "");
- if (seq && PySequence_Fast_GET_SIZE(seq) == 3)
- {
- self->m_drot[1] = PyFloat_AsDouble(PySequence_Fast_GET_ITEM(value, 0));
- self->m_dloc[1] = PyFloat_AsDouble(PySequence_Fast_GET_ITEM(value, 1));
- self->m_bitLocalFlag.DLoc = (PyLong_AsLong(PySequence_Fast_GET_ITEM(value, 2)) != 0);
-
- if (!PyErr_Occurred())
- {
- Py_DECREF(seq);
- return PY_SET_ATTR_SUCCESS;
- }
- }
-
- Py_XDECREF(seq);
-
- PyErr_SetString(PyExc_ValueError, "expected a sequence of 2 floats and a bool");
- return PY_SET_ATTR_FAIL;
-}
-
-PyObject *KX_ObjectActuator::pyattr_get_forceLimitZ(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
-{
- KX_ObjectActuator* self = reinterpret_cast<KX_ObjectActuator*>(self_v);
- PyObject *retVal = PyList_New(3);
-
- PyList_SET_ITEM(retVal, 0, PyFloat_FromDouble(self->m_drot[2]));
- PyList_SET_ITEM(retVal, 1, PyFloat_FromDouble(self->m_dloc[2]));
- PyList_SET_ITEM(retVal, 2, PyBool_FromLong(self->m_bitLocalFlag.DRot));
-
- return retVal;
-}
-
-int KX_ObjectActuator::pyattr_set_forceLimitZ(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
-{
- KX_ObjectActuator* self = reinterpret_cast<KX_ObjectActuator*>(self_v);
-
- PyObject *seq = PySequence_Fast(value, "");
- if (seq && PySequence_Fast_GET_SIZE(seq) == 3)
- {
- self->m_drot[2] = PyFloat_AsDouble(PySequence_Fast_GET_ITEM(value, 0));
- self->m_dloc[2] = PyFloat_AsDouble(PySequence_Fast_GET_ITEM(value, 1));
- self->m_bitLocalFlag.DRot = (PyLong_AsLong(PySequence_Fast_GET_ITEM(value, 2)) != 0);
-
- if (!PyErr_Occurred())
- {
- Py_DECREF(seq);
- return PY_SET_ATTR_SUCCESS;
- }
- }
-
- Py_XDECREF(seq);
-
- PyErr_SetString(PyExc_ValueError, "expected a sequence of 2 floats and a bool");
- return PY_SET_ATTR_FAIL;
-}
-
-PyObject *KX_ObjectActuator::pyattr_get_reference(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef)
-{
- KX_ObjectActuator* actuator = static_cast<KX_ObjectActuator*>(self);
- if (!actuator->m_reference)
- Py_RETURN_NONE;
-
- return actuator->m_reference->GetProxy();
-}
-
-int KX_ObjectActuator::pyattr_set_reference(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
-{
- KX_ObjectActuator* actuator = static_cast<KX_ObjectActuator*>(self);
- KX_GameObject *refOb;
-
- if (!ConvertPythonToGameObject(actuator->GetLogicManager(), value, &refOb, true, "actu.reference = value: KX_ObjectActuator"))
- return PY_SET_ATTR_FAIL;
-
- if (actuator->m_reference)
- actuator->m_reference->UnregisterActuator(actuator);
-
- if (refOb==NULL) {
- actuator->m_reference= NULL;
- }
- else {
- actuator->m_reference = refOb;
- actuator->m_reference->RegisterActuator(actuator);
- }
-
- return PY_SET_ATTR_SUCCESS;
-}
-
-#endif // WITH_PYTHON
-
-/* eof */