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authorCampbell Barton <ideasman42@gmail.com>2013-03-24 05:19:55 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-03-24 05:19:55 +0400
commit92d7955d133bd70e8cf01321fe34761b534be172 (patch)
treee5ca087d578e1ddc0f1021d986bbbd2d2efed8c7 /source/gameengine/Ketsji/KX_ObjectActuator.cpp
parentd9eadf442e9f6574cbece6917916b9f7c4c7dc5e (diff)
fix for struct definition building with msvc2008 and some style cleanup.
Diffstat (limited to 'source/gameengine/Ketsji/KX_ObjectActuator.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_ObjectActuator.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_ObjectActuator.cpp b/source/gameengine/Ketsji/KX_ObjectActuator.cpp
index b4ee339568c..d02554e185e 100644
--- a/source/gameengine/Ketsji/KX_ObjectActuator.cpp
+++ b/source/gameengine/Ketsji/KX_ObjectActuator.cpp
@@ -215,8 +215,8 @@ bool KX_ObjectActuator::Update()
m_previous_error = e;
m_error_accumulator = I;
parent->ApplyForce(m_force,(m_bitLocalFlag.LinearVelocity) != 0);
- } else if(m_bitLocalFlag.CharacterMotion)
- {
+ }
+ else if (m_bitLocalFlag.CharacterMotion) {
MT_Vector3 dir = m_dloc;
if (m_bitLocalFlag.AddOrSetCharLoc) {