diff options
author | Mitchell Stokes <mogurijin@gmail.com> | 2013-01-30 09:55:17 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2013-01-30 09:55:17 +0400 |
commit | 9191b783bb2bc1a2d4be2b2cd215735e68353a56 (patch) | |
tree | 8440c8b155a69580b358ded134bad49e27bb8eba /source/gameengine/Ketsji/KX_ObjectActuator.h | |
parent | 26ee2a1f79c3513ca9eaeb6a3a8d855c37088468 (diff) |
BGE: Some various changes to make moving the character physics type easier:
* Undoing the previous applyMovement() changes for characters. This was causing bugs for the Motion Actuator.
* Creating a Character Motion type for the Motion Actuator with specific controls for characters. This includes moving, rotating and jumping.
* Adding a KX_CharacterWrapper.walkDirection to set the character's direction and speed.
Note, this also resolves the following bugs:
[#33585] "Setting dLoc of motion actuator [0,0,0] via python won't stop object" reported by Manuel Bellersen (urfoex)
[#33503] "Character physics type won´t accept more than one motion anymore" reported by Mr Larodos
Diffstat (limited to 'source/gameengine/Ketsji/KX_ObjectActuator.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_ObjectActuator.h | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_ObjectActuator.h b/source/gameengine/Ketsji/KX_ObjectActuator.h index b0efee550af..1f2453e3700 100644 --- a/source/gameengine/Ketsji/KX_ObjectActuator.h +++ b/source/gameengine/Ketsji/KX_ObjectActuator.h @@ -54,7 +54,12 @@ struct KX_LocalFlags { LinearVelocity(false), AngularVelocity(false), AddOrSetLinV(false), + AddOrSetCharLoc(false), + ServoControl(false), + CharacterMotion(false), + CharacterJump(false), ZeroForce(false), + ZeroTorque(false), ZeroDRot(false), ZeroDLoc(false), ZeroLinearVelocity(false), @@ -69,7 +74,10 @@ struct KX_LocalFlags { bool LinearVelocity; bool AngularVelocity; bool AddOrSetLinV; + bool AddOrSetCharLoc; bool ServoControl; + bool CharacterMotion; + bool CharacterJump; bool ZeroForce; bool ZeroTorque; bool ZeroDRot; |