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authorCampbell Barton <ideasman42@gmail.com>2012-07-07 02:48:28 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-07-07 02:48:28 +0400
commit3a0593cc3d5de33248b3a7b913a45729c37dc1b4 (patch)
tree88fcddc5e3c060c87a6313d853315f0efa484a52 /source/gameengine/Ketsji/KX_ObstacleSimulation.cpp
parent2336aadb80f8602f001b2c5b0bcaacf3ad858f83 (diff)
code cleanup: dont use function calls like dot_v3v3, pow and sqrt within macros which results in calling the function multiple times needlessly.
also added some comments.
Diffstat (limited to 'source/gameengine/Ketsji/KX_ObstacleSimulation.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_ObstacleSimulation.cpp5
1 files changed, 3 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_ObstacleSimulation.cpp b/source/gameengine/Ketsji/KX_ObstacleSimulation.cpp
index fd47587e2c8..a942f87856c 100644
--- a/source/gameengine/Ketsji/KX_ObstacleSimulation.cpp
+++ b/source/gameengine/Ketsji/KX_ObstacleSimulation.cpp
@@ -378,13 +378,14 @@ static MT_Point3 nearestPointToObstacle(MT_Point3& pos ,KX_Obstacle* obstacle)
MT_Vector3 ab = obstacle->m_pos2 - obstacle->m_pos;
if (!ab.fuzzyZero())
{
+ const MT_Scalar dist = ab.length();
MT_Vector3 abdir = ab.normalized();
MT_Vector3 v = pos - obstacle->m_pos;
MT_Scalar proj = abdir.dot(v);
- CLAMP(proj, 0, ab.length());
+ CLAMP(proj, 0, dist);
MT_Point3 res = obstacle->m_pos + abdir*proj;
return res;
- }
+ }
}
case KX_OBSTACLE_CIRCLE :
default: