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authorNick Samarin <nicks1987@bigmir.net>2010-06-12 01:13:59 +0400
committerNick Samarin <nicks1987@bigmir.net>2010-06-12 01:13:59 +0400
commit147e8d01ebd7b04d81e2094669d8bc9b0f005f19 (patch)
tree12f7d8ab85c775e059b3f4b24042b6ace3d88574 /source/gameengine/Ketsji/KX_ObstacleSimulation.h
parent12b33ca099c57ec793c09b188f6fa1ab2c08beaa (diff)
- added acceleration and turn speed parameters for obstacle simulation
- added debug visualization for object velocities
Diffstat (limited to 'source/gameengine/Ketsji/KX_ObstacleSimulation.h')
-rw-r--r--source/gameengine/Ketsji/KX_ObstacleSimulation.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_ObstacleSimulation.h b/source/gameengine/Ketsji/KX_ObstacleSimulation.h
index 9e5895a466c..52da1e938ac 100644
--- a/source/gameengine/Ketsji/KX_ObstacleSimulation.h
+++ b/source/gameengine/Ketsji/KX_ObstacleSimulation.h
@@ -85,7 +85,7 @@ public:
KX_Obstacle* GetObstacle(KX_GameObject* gameobj);
void UpdateObstacles();
virtual void AdjustObstacleVelocity(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
- MT_Vector3& velocity);
+ MT_Vector3& velocity, MT_Scalar maxDeltaSpeed,MT_Scalar maxDeltaAngle);
}; /* end of class KX_ObstacleSimulation*/
@@ -116,7 +116,7 @@ public:
KX_ObstacleSimulationTOI();
~KX_ObstacleSimulationTOI();
virtual void AdjustObstacleVelocity(KX_Obstacle* activeObst, KX_NavMeshObject* activeNavMeshObj,
- MT_Vector3& velocity);
+ MT_Vector3& velocity, MT_Scalar maxDeltaSpeed,MT_Scalar maxDeltaAngle);
};
#endif