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authorNick Samarin <nicks1987@bigmir.net>2010-06-16 04:23:24 +0400
committerNick Samarin <nicks1987@bigmir.net>2010-06-16 04:23:24 +0400
commit700c32e73833205830b062a13270e4a45668cad0 (patch)
treef8d684cdb2e487442cbff49abd8305e6f779a5d5 /source/gameengine/Ketsji/KX_ObstacleSimulation.h
parent147e8d01ebd7b04d81e2094669d8bc9b0f005f19 (diff)
- registration obstacle in game object
- creation obstacle on object replication (including navmesh object) - creation object transform for navigation mesh directly from blender object instead of using SGNode world transform (because SGNode doesn't exists yet when building navmesh on ProcessReplica)
Diffstat (limited to 'source/gameengine/Ketsji/KX_ObstacleSimulation.h')
-rw-r--r--source/gameengine/Ketsji/KX_ObstacleSimulation.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_ObstacleSimulation.h b/source/gameengine/Ketsji/KX_ObstacleSimulation.h
index 52da1e938ac..8463820b7c8 100644
--- a/source/gameengine/Ketsji/KX_ObstacleSimulation.h
+++ b/source/gameengine/Ketsji/KX_ObstacleSimulation.h
@@ -81,6 +81,7 @@ public:
void DrawObstacles();
void AddObstacleForObj(KX_GameObject* gameobj);
+ void DestroyObstacle(KX_Obstacle* obstacle);
void AddObstaclesForNavMesh(KX_NavMeshObject* navmesh);
KX_Obstacle* GetObstacle(KX_GameObject* gameobj);
void UpdateObstacles();