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author | Nick Samarin <nicks1987@bigmir.net> | 2010-06-16 04:23:24 +0400 |
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committer | Nick Samarin <nicks1987@bigmir.net> | 2010-06-16 04:23:24 +0400 |
commit | 700c32e73833205830b062a13270e4a45668cad0 (patch) | |
tree | f8d684cdb2e487442cbff49abd8305e6f779a5d5 /source/gameengine/Ketsji/KX_ObstacleSimulation.h | |
parent | 147e8d01ebd7b04d81e2094669d8bc9b0f005f19 (diff) |
- registration obstacle in game object
- creation obstacle on object replication (including navmesh object)
- creation object transform for navigation mesh directly from blender object instead of using SGNode world transform (because SGNode doesn't exists yet when building navmesh on ProcessReplica)
Diffstat (limited to 'source/gameengine/Ketsji/KX_ObstacleSimulation.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_ObstacleSimulation.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_ObstacleSimulation.h b/source/gameengine/Ketsji/KX_ObstacleSimulation.h index 52da1e938ac..8463820b7c8 100644 --- a/source/gameengine/Ketsji/KX_ObstacleSimulation.h +++ b/source/gameengine/Ketsji/KX_ObstacleSimulation.h @@ -81,6 +81,7 @@ public: void DrawObstacles(); void AddObstacleForObj(KX_GameObject* gameobj); + void DestroyObstacle(KX_Obstacle* obstacle); void AddObstaclesForNavMesh(KX_NavMeshObject* navmesh); KX_Obstacle* GetObstacle(KX_GameObject* gameobj); void UpdateObstacles(); |