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authorNorman Lin <nlin@nlin.net>2002-10-18 19:46:57 +0400
committerNorman Lin <nlin@nlin.net>2002-10-18 19:46:57 +0400
commitb7dadcfefd24b44283fc96207d7352732eb3dae1 (patch)
tree96c5e67b287bdaf25b280c7e9ee4d40db45c453f /source/gameengine/Ketsji/KX_OdePhysicsController.h
parentbdad961ce365f6a57f12832b5ba763525ac164fb (diff)
first checkin of ode blender engine files
Diffstat (limited to 'source/gameengine/Ketsji/KX_OdePhysicsController.h')
-rw-r--r--source/gameengine/Ketsji/KX_OdePhysicsController.h100
1 files changed, 100 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_OdePhysicsController.h b/source/gameengine/Ketsji/KX_OdePhysicsController.h
new file mode 100644
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+++ b/source/gameengine/Ketsji/KX_OdePhysicsController.h
@@ -0,0 +1,100 @@
+/**
+ * $Id$
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * The contents of this file may be used under the terms of either the GNU
+ * General Public License Version 2 or later (the "GPL", see
+ * http://www.gnu.org/licenses/gpl.html ), or the Blender License 1.0 or
+ * later (the "BL", see http://www.blender.org/BL/ ) which has to be
+ * bought from the Blender Foundation to become active, in which case the
+ * above mentioned GPL option does not apply.
+ *
+ * The Original Code is Copyright (C) 2002 by NaN Holding BV.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifndef __KX_ODEPHYSICSCONTROLLER_H
+#define __KX_ODEPHYSICSCONTROLLER_H
+
+#include "KX_IPhysicsController.h"
+#include "OdePhysicsController.h"
+
+
+/**
+ Physics Controller, a special kind of Scene Graph Transformation Controller.
+ It get's callbacks from Physics in case a transformation change took place.
+ Each time the scene graph get's updated, the controller get's a chance
+ in the 'Update' method to reflect changed.
+*/
+
+class KX_OdePhysicsController : public KX_IPhysicsController, public ODEPhysicsController
+
+{
+
+public:
+ KX_OdePhysicsController(
+ bool dyna,
+ bool fullRigidBody,
+ bool phantom,
+ class PHY_IMotionState* motionstate,
+ struct dxSpace* space,
+ struct dxWorld* world,
+ float mass,
+ float friction,
+ float restitution,
+ bool implicitsphere,
+ float center[3],
+ float extends[3],
+ float radius);
+
+ virtual ~KX_OdePhysicsController() {};
+
+ virtual void applyImpulse(const MT_Point3& attach, const MT_Vector3& impulse);
+ virtual void SetObject (SG_IObject* object);
+
+ virtual void RelativeTranslate(const MT_Vector3& dloc,bool local);
+ virtual void RelativeRotate(const MT_Matrix3x3& drot,bool local);
+ virtual void ApplyTorque(const MT_Vector3& torque,bool local);
+ virtual void ApplyForce(const MT_Vector3& force,bool local);
+ virtual MT_Vector3 GetLinearVelocity();
+ virtual MT_Vector3 GetVelocity(const MT_Point3& pos);
+ virtual void SetAngularVelocity(const MT_Vector3& ang_vel,bool local);
+ virtual void SetLinearVelocity(const MT_Vector3& lin_vel,bool local);
+ virtual void getOrientation(MT_Quaternion& orn);
+ virtual void setOrientation(const MT_Quaternion& orn);
+ virtual void setPosition(const MT_Point3& pos);
+ virtual void setScaling(const MT_Vector3& scaling);
+ virtual MT_Scalar GetMass();
+ virtual MT_Vector3 getReactionForce();
+ virtual void setRigidBody(bool rigid);
+
+ virtual void SuspendDynamics();
+ virtual void RestoreDynamics();
+
+
+ virtual SG_Controller* GetReplica(class SG_Node* destnode);
+
+
+ virtual void SetSumoTransform(bool nondynaonly);
+ // todo: remove next line !
+ virtual void SetSimulatedTime(double time);
+
+ // call from scene graph to update
+ virtual bool Update(double time);
+
+ void
+ SetOption(
+ int option,
+ int value
+ ){
+ // intentionally empty
+ };
+
+};
+#endif //__KX_ODEPHYSICSCONTROLLER_H