diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-02-19 16:42:07 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-02-19 16:42:07 +0300 |
commit | cdec2b3d15ab0448e4df70496285ed95681e5972 (patch) | |
tree | f6d2d49a28c45d035c0c047c9488d687a75d459b /source/gameengine/Ketsji/KX_ParentActuator.cpp | |
parent | c597863783e1001dca599e6dcbc28048f0ef4ce1 (diff) |
BGE Python API
Use 'const char *' rather then the C++ 'STR_String' type for the attribute identifier of python attributes.
Each attribute and method access from python was allocating and freeing the string.
A simple test with getting an attribute a loop shows this speeds up attribute lookups a bit over 2x.
Diffstat (limited to 'source/gameengine/Ketsji/KX_ParentActuator.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_ParentActuator.cpp | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/source/gameengine/Ketsji/KX_ParentActuator.cpp b/source/gameengine/Ketsji/KX_ParentActuator.cpp index c7ac52e571a..5a908186235 100644 --- a/source/gameengine/Ketsji/KX_ParentActuator.cpp +++ b/source/gameengine/Ketsji/KX_ParentActuator.cpp @@ -172,9 +172,9 @@ PyMethodDef KX_ParentActuator::Methods[] = { {NULL,NULL} //Sentinel }; -PyObject* KX_ParentActuator::_getattr(const STR_String& attr) { +PyObject* KX_ParentActuator::_getattr(const char *attr) { - if (attr == "object") { + if (!strcmp(attr, "object")) { if (!m_ob) Py_RETURN_NONE; else return m_ob->AddRef(); } @@ -182,9 +182,9 @@ PyObject* KX_ParentActuator::_getattr(const STR_String& attr) { _getattr_up(SCA_IActuator); } -int KX_ParentActuator::_setattr(const STR_String& attr, PyObject* value) { +int KX_ParentActuator::_setattr(const char *attr, PyObject* value) { - if (attr == "object") { + if (!strcmp(attr, "object")) { KX_GameObject *gameobj; if (!ConvertPythonToGameObject(value, &gameobj, true)) |