diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-04-20 13:13:59 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-04-20 13:13:59 +0400 |
commit | dee32d0b3f409007f5a392668068b92c3810026a (patch) | |
tree | 3127ac9c88ea9d783282d3bf8ed5ba8f2a40eb43 /source/gameengine/Ketsji/KX_ParentActuator.cpp | |
parent | 9078ce5da209bcfd31c60b55118076359ce7244f (diff) |
BGE Python API
- initialize pythons sys.argv in the blenderplayer
- ignore all arguments after a single " - " in the blenderplayer (like in blender), so args can be passed to the game.
- add a utility function PyOrientationTo() - to take a Py euler, quat or 3x3 matrix and convert into a C++ MT_Matrix3x3.
- add utility function ConvertPythonToMesh to get a RAS_MeshObject from a KX_MeshProxy or a name.
- Added error prefix arguments to ConvertPythonToGameObject, ConvertPythonToMesh and PyOrientationTo so the error messages can include what function they came from.
- deprecated brick.getOwner() for the "owner" attribute.
Diffstat (limited to 'source/gameengine/Ketsji/KX_ParentActuator.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_ParentActuator.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_ParentActuator.cpp b/source/gameengine/Ketsji/KX_ParentActuator.cpp index 69c0a3cd510..0093cf5f313 100644 --- a/source/gameengine/Ketsji/KX_ParentActuator.cpp +++ b/source/gameengine/Ketsji/KX_ParentActuator.cpp @@ -192,7 +192,7 @@ int KX_ParentActuator::pyattr_set_object(void *self, const struct KX_PYATTRIBUTE KX_ParentActuator* actuator = static_cast<KX_ParentActuator*>(self); KX_GameObject *gameobj; - if (!ConvertPythonToGameObject(value, &gameobj, true)) + if (!ConvertPythonToGameObject(value, &gameobj, true, "actuator.object = value: KX_ParentActuator")) return 1; // ConvertPythonToGameObject sets the error if (actuator->m_ob != NULL) @@ -226,7 +226,7 @@ PyObject* KX_ParentActuator::PySetObject(PyObject* value) { ShowDeprecationWarning("setObject()", "the object property"); - if (!ConvertPythonToGameObject(value, &gameobj, true)) + if (!ConvertPythonToGameObject(value, &gameobj, true, "actuator.setObject(value): KX_ParentActuator")) return NULL; // ConvertPythonToGameObject sets the error if (m_ob != NULL) |