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authorAndre Susano Pinto <andresusanopinto@gmail.com>2009-04-10 20:45:19 +0400
committerAndre Susano Pinto <andresusanopinto@gmail.com>2009-04-10 20:45:19 +0400
commit2fff90bbb4a922f454c15dbf2d6215bd4d8c519c (patch)
treedfc2955a85c8f0fe61eaa9716eee8f6341c1197b /source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp
parenta412ce0702101628ac827d53465354c05fed7927 (diff)
Added function name to many of the PyArg_ParseTuple calls in gameengine
This way python raises more useful messages.
Diffstat (limited to 'source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp b/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp
index 3bef85e7f93..9da86193622 100644
--- a/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp
+++ b/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp
@@ -56,7 +56,7 @@ PyObject* KX_PhysicsObjectWrapper::PySetPosition(PyObject* self,
PyObject* kwds)
{
float x,y,z;
- if (PyArg_ParseTuple(args,"fff",&x,&y,&z))
+ if (PyArg_ParseTuple(args,"fff:setPosition",&x,&y,&z))
{
m_ctrl->setPosition(x,y,z);
}
@@ -73,7 +73,7 @@ PyObject* KX_PhysicsObjectWrapper::PySetLinearVelocity(PyObject* self,
{
float x,y,z;
int local;
- if (PyArg_ParseTuple(args,"fffi",&x,&y,&z,&local))
+ if (PyArg_ParseTuple(args,"fffi:setLinearVelocity",&x,&y,&z,&local))
{
m_ctrl->SetLinearVelocity(x,y,z,local != 0);
}
@@ -89,7 +89,7 @@ PyObject* KX_PhysicsObjectWrapper::PySetAngularVelocity(PyObject* self,
{
float x,y,z;
int local;
- if (PyArg_ParseTuple(args,"fffi",&x,&y,&z,&local))
+ if (PyArg_ParseTuple(args,"fffi:setAngularVelocity",&x,&y,&z,&local))
{
m_ctrl->SetAngularVelocity(x,y,z,local != 0);
}
@@ -104,7 +104,7 @@ PyObject* KX_PhysicsObjectWrapper::PySetActive(PyObject* self,
PyObject* kwds)
{
int active;
- if (PyArg_ParseTuple(args,"i",&active))
+ if (PyArg_ParseTuple(args,"i:setActive",&active))
{
m_ctrl->SetActive(active!=0);
}