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authorCampbell Barton <ideasman42@gmail.com>2009-09-30 01:42:40 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-09-30 01:42:40 +0400
commit98ee2a781dd20bb58f72ee5700a11b2dd5124d74 (patch)
tree44825775e2d4ddc51d2138755b55c46fc17bb617 /source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp
parent53f0c3b018a995bbada591351568e4bb217dd1df (diff)
option to build the BGE without python, uses existing python check (cmake and scons)
when python is disabled videotextures are not built.
Diffstat (limited to 'source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp5
1 files changed, 4 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp b/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp
index edb19002671..0e149783338 100644
--- a/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp
+++ b/source/gameengine/Ketsji/KX_PhysicsObjectWrapper.cpp
@@ -26,7 +26,7 @@
*
* ***** END GPL LICENSE BLOCK *****
*/
-#include <Python.h>
+
#include "PyObjectPlus.h"
#include "KX_PhysicsObjectWrapper.h"
@@ -50,6 +50,7 @@ KX_PhysicsObjectWrapper::~KX_PhysicsObjectWrapper()
{
}
+#ifndef DISABLE_PYTHON
PyObject* KX_PhysicsObjectWrapper::PySetPosition(PyObject* args)
{
@@ -141,3 +142,5 @@ PyMethodDef KX_PhysicsObjectWrapper::Methods[] = {
{"setActive",(PyCFunction) KX_PhysicsObjectWrapper::sPySetActive, METH_VARARGS},
{NULL,NULL} //Sentinel
};
+
+#endif