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authorCampbell Barton <ideasman42@gmail.com>2009-04-20 01:01:12 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-04-20 01:01:12 +0400
commitf5fc4ebdd8ede5263f4b34f161ebe139d40466dc (patch)
tree7122404f3410c14cd225343cfc97bc0a97441f1e /source/gameengine/Ketsji/KX_PolyProxy.cpp
parentd78eec93197cc1d3cc9da773ce30396891ec60f6 (diff)
BGE Python API
- More verbose error messages. - BL_Shader wasnt setting error messages on some errors - FilterNormal depth attribute was checking for float which is bad because scripts often expect ints assigned to float attributes. - Added a check to PyVecTo for a tuple rather then always using a generic python sequence. On my system this is over 2x faster with an optmized build.
Diffstat (limited to 'source/gameengine/Ketsji/KX_PolyProxy.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_PolyProxy.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_PolyProxy.cpp b/source/gameengine/Ketsji/KX_PolyProxy.cpp
index 5888579431a..2e5dd72db0e 100644
--- a/source/gameengine/Ketsji/KX_PolyProxy.cpp
+++ b/source/gameengine/Ketsji/KX_PolyProxy.cpp
@@ -242,7 +242,7 @@ KX_PYMETHODDEF_DOC(KX_PolyProxy, getVertexIndex,
}
if (index < 0 || index > 3)
{
- PyErr_SetString(PyExc_AttributeError, "Valid range for index is 0-3");
+ PyErr_SetString(PyExc_AttributeError, "poly.getVertexIndex(int): KX_PolyProxy, expected an index between 0-3");
return NULL;
}
if (index < m_polygon->VertexCount())